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Feedback comments for LD52
ASilvers's games and stats for all events →
| Timestamp | Since previous | Game | ASilvers's comment | |
|---|---|---|---|---|
| Jan 9 23:28:29 | Completely Normal Garbageman Simulator | ♥ 1 | I felt like the organs decayed too quickly, I could walk maybe a block before dying, and I also wasn't clear on what selling the organs was for. Would have also been nice to have an option to skip the opening cutscene on subsequent plays. | |
| Jan 9 23:45:34 | 17m 05s | Corpse Dealer | ♥ 2 | Fun game though I feel like I spent 90% of my time just waiting around for the harvesting machine. Would have been nice if that automatically worked once you added a body to it so you could do other things in the mean time or if it just instantly harvested bodies. I also fell like there wasn't any reason to go more than like 10 feet outside since there were always cops right outside. |
| Jan 10 03:57:22 | 4h 11m | GAKKI the Water Harvester | ♥ 3 | Nice job for a first go. The music was great and I liked that there were powerups and people to collect along side the water but I it was still a bit boring since all you do is roam around a large open area. I'm also a bit confused on the objects since I ended up with 78 out of 60. I knew were additional water was, I just couldn't figure out how to get past the big red rock and thought I had gone through the whole map twice but I'm guessing I was missing a small part somewhere with an upgrade. Would have been nice to have a mini-map that revealed where you've been so it was easier to keep track of and to know where you still need to go. |
| Jan 10 04:41:08 | 43m 46s | Henbane Farms [Web] | ♥ 3 | Art and Music were great but the gameplay was a bit lacking. It took me a few tries to figure out what to do, everyone is asking for vegetables but you're only allowed to give out certain ones which was really confusing and I didn't get a couple of the references which meant I had to guess when they came up which caused me to lose. I also didn't realize you could sprint at first which made it nearly impossible to get to anyone without wasting time, if a feature like that is so important it should probably just default to active. |
| Jan 10 08:19:01 | 3h 37m | Crop Season | ♥ 4 | Nice concept, loved the art and music. My big gripe with it is how sensitive throwing is, it was way too easy to throw way over their heads. I ended up turning my mouse sensitivity way down so I could consistently toss things to them and was able to win that way. |
| Jan 12 08:31:54 | 48h 12m | Field Line | ♥ 1 | From what I'm able to piece together, neat concept with managing all the different machines by dragging them around the screen. I like the art style and the minimalistic approach. I also like that you introduced things in a staged approach to allow learning what things did what instead of throwing everything out a the start. There's only so much you can do in a game jam but it could definitely use some background music and sound effects along with instructions or indicators to tell you what you need to do when the trucks fill up or the machines run out of gas. Unfortunately, it does seem to have a lot of issues. I got that you can harvest the crops into the trucks with the harvester and plant the crops with the tractors but once it got to what to do with the machines when they were full or out of gas, it kind of broke down. I would send the trucks off the side and sometimes they would just come straight back, other times they would get emptied out but still out of gas or get their gas tanks filled without emptying their load. The main problem, however, is that I would send machines off the side to get more gas but then they would just never come back, to the point that I ended up with no machines left because they all ran out of gas. |
| Jan 13 01:40:48 | 17h 08m | Farmer Joe | ♥ 1 | Love the art and gameplay, could definitely use some background music though. The start can be a bit slow but once you get enough seeds the time seemed to almost pass too quickly. |
| Jan 15 00:49:57 | 47h 09m | Sherlock Scarecrow | ♥ 3 | Great art though I think the scarecrow didn't quite fit with the environment and other characters. I ended up figuring out who the murderer was but it was an educated guess at best, there were only a couple of clues and none of them really required much thought or were a smoking gun. Great job for a game jam though. A couple of concrete suggestions, I think the scarecrow moved a little slow so it was annoying to keep moving between houses. I also think it would have been beneficial to put something at the start that somewhat forces you to go to the right towards where the people are. I initially ignored the road and went down when I saw the house so ended up looping around to all of the houses before noticing that the suspects were in the center. |
| Jan 17 04:58:02 | 52h 08m | Square Factory | ♥ 3 | Nice game, I really enjoyed it! I was going to try to go for getting a square every second but after letting it buy circle factories for 20 minutes or so and I was only just over 100k out of the ~1.6mil that I needed I gave up. A couple of people already mentioned different kinds of buying options which I would also recommend but besides that the only thing I can think of is more variety, maybe something you can do instead of just wait to earn shapes or other things you could buy besides factories, there is only so much time in a jam though. |
| Jan 18 07:06:50 | 26h 08m | CCCPop & juice (Урожай Поп и сок) | ♥ 1 | Interesting idea for a game. I'm not too sure if there was a win condition though, I filled up the arrow and nothing happened. The controls felt nearly impossible to control, I would get going in a direction then take my hands off until it came to a stop and repeat. |
| Jan 18 07:27:05 | 20m 15s | Harvest Construct Produce Destroy | ♥ 2 | Nice start on an RTS! I really liked that you added in a tutorial otherwise I would have been completely lost. Really would have liked to be able to single click to select one unit instead of having the group select, this was annoying when I had three workers highlighted because they were overlapping each other and they each built the same building in the same spot. Pathfinding issues were also really annoying, my units kept getting stuck on things though I found out you could just keep clicking to climb mountains or roll over trees though I doubt that was intended. Also wasn't completely clear on the actual goal, I destroyed the enemy's base but nothing happened. |
| Jan 18 14:57:36 | 7h 30m | Lunar Harvest | ♥ 1 | I liked the concept a lot. The volume was really high, I had to drop my computer volume to 2% while playing. I think the ship was a bit slow especially since you have to go all the way back up each time. Also the screen should scroll a lot earlier. |
| Jan 20 19:34:24 | 52h 36m | Tile King | ♥ 1 | I really enjoyed this game. I played a couple of times and the last time I got over 100 turns. I do think it ramps up a bit quickly though, maybe you could start with like 20 turns and it goes down by 1 or 2 each time until you hit 10 and it stays there. Fairly quickly I found myself not able to actually explore the map anymore and the stone and wood definitely became a bottleneck since they cost money to build, so I ended up not doing much besides selling the resources. A couple of minor things, it would have been really nice to be able to zoom in/out, if you could purchase multiple buildings in a row without needing to click the buttons again, and I also think the music was a bit ominous sounding for a game like this. Otherwise, great job! |
| Jan 22 06:29:57 | 34h 55m | Ethereal Fruits | ♥ 2 | Really unique game, I really enjoyed it! The ambiance was great and I really liked watching the different trees get generated though they had a tendency to clump up in the middle. The text could be difficult to see against the background at times and I was also playing for a bit trying to get the upgrades to level 10 before I realized they only went up to 7. Overall fantastic job though! |