Foon → Ludum Dare Explorer → LD52 → Feedback comment stats → AncientEntity
Feedback comments for LD52
AncientEntity's games and stats for all events →
| Timestamp | Since previous | Game | AncientEntity's comment | |
|---|---|---|---|---|
| Jan 9 09:14:20 | Let's get this bread | ♥ 1 | Got the bread :o | |
| Jan 9 09:15:43 | 1m 23s | VoidSeason | ♥ 0 | Link/build doesn't work. |
| Jan 9 09:17:25 | 1m 42s | Explosive harvest | ♥ 1 | Really liked the intro bit. |
| Jan 9 09:19:40 | 2m 15s | Veggie Voyager | ♥ 1 | Make sure to read the [Embed Guide](https://ludumdare.com/resources/guides/embedding/) and scroll to the Unity section! Otherwise we cannot play your game aka it wont work via WebGL through LudumDare's site. |
| Jan 9 09:23:04 | 3m 24s | Mr Drills Kandy Harvest | ♥ 1 | Could use randomness or maybe levels. Maybe when they reach the bottom without getting the right amount they have to restart? or maybe if they get too many of one type as well? Could of used a bit more but the concept is there! |
| Jan 9 09:25:17 | 2m 13s | Chicken Story | ♥ 0 | Man don't advertise your steam game and studio right on the main menu :( it takes away. Game could of used sprinting, walk speed too slow :( |
| Jan 10 07:54:03 | 22h 28m | It is not time to harvest | ♥ 4 | NAURTO RUNNING |
| Jan 10 07:56:51 | 2m 48s | Gummy Gobs | ♥ 2 | I really like this one! First one i've tried so far that feels complete and could definitely grow. +2 good job wowzers 100 |
| Jan 10 07:59:48 | 2m 57s | Boar'd'Hell | ♥ 1 | Fun one, could be expanded into a neat little mobile game! |
| Jan 10 08:01:17 | 1m 29s | Crop Circle | ♥ 0 | Awesome graphics |
| Jan 11 19:12:18 | 35h 11m | Wurmi | ♥ 1 | Love the level transitions |
| Jan 11 19:18:25 | 6m 07s | Crop Season | ♥ 3 | Best art I've seen so far! I felt like I was back in pokemon go trying to throw the pokeballs :( |
| Jan 12 21:20:18 | 26h 01m | Wheat World | ♥ 1 | Great game, my friend wishes there was a Mac version :( still rated highly tho |
| Jan 14 20:21:50 | 47h 01m | Space Farmers | ♥ 0 | When you instantiate the bullet prefab instead of Quanternion.identity if you do transform.rotation (assuming the shoot script is attached to the player) it will copy the same rotation as the player! Also the audio comes out weirdly, make sure to set it to 2D! Besides those 2 little things it's pretty cool! |