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Vladadamm

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TimestampSince previousGameVladadamm's comment
Oct 7 01:36:15 It Comes At Midnight ♥ 1 Gameplay-wise, it's a rather basic escape room puzzle kind of game with only a few simple puzzles (ex. door asks for numcode -> find numcode -> open door), but the 10 seconds (though more like 20 in real time so it wasn't too short I guess) loop bring a nice twist on it. The kitchen door puzzle was also a nice use of the loop. The graphics are imo the strongest aspect of the game as even if the graphic style itself is maybe not the prettiest or the most complex, what stands out is how each room not only has quite a lot of details but also its own distinct look, making it feel real. Things like the door view and the end screen also were nice addition and the screamer animation was great. The audio is a bit on the minimalist side as the ambiant music is quite discreet but it's a good fit for a horror game + the screamer build up works very well. But I felt there were quite a lot of SFX missing that could have added a small extra touch, like interacting with the book, opening fridge, trying to open a locked door, etc... as that would have made the audio a bit more lively. I think the Graphics and Audio contributed very well in putting a horror mood. However I felt that the core mechanic of a loop kinda defeats the horror side, as you're only surprised by the screamer on the first loop, then you know what to expect + the loop not only forces you to try to speedrun things without necessarily taking the time to take a look around much but also means you'll repeat things over and over and spend a lot of time in known area, leaving a lot less room for surprise. Also, few bugs I've found : - You can move while on the "Wake Up screen", even interact with doors and all. If you were to memorize everything, you could basically just do the whole game without waking up once. - You can resize the sliders in the settings menu (by dragging their left tip), don't think that's really intended.
Oct 10 04:42:34 75h 06m VÖLUSPÁ : Twilight of the Gods ♥ 2 Interesting concept for a turn based rpg. I liked the addition of a small narrative/lore bit around it. The music was very good overall and the art style was pretty fitting too, though it lacked animations for the characters (a simple idle animation + attack/cast animations other than the runic glyphs vfx). The balance of the different puzzles/skills is a bit off imo. They're way too hard the first times as you've got no tutorial and so will end up losing your first run. I've found the Heal to be the easiest one, the Attack one is ok overall but the Shield is way too hard to do in the legit way, so I ended up just spam clicking on every rune as there's no penalties for errors. Also, I'm not sure the Shield is a good option as the heal is stronger than the damages you'd get from a single hit. I think some extra depth to the boss fight with the boss having several moves and a way to anticipate the boss' next move would be a nice addition so you'd want to use the shield whenever the boss is gonna do a big attack, heal whenever the boss won't hit your hard, etc...
Oct 10 15:17:16 10h 34m Panopticon ♥ 1 It's a rather simple and minimalist game but it works well overall with some nice polish and the right amount of particles. The music felt very experimental but fitting with the minimalist art style and also quite complex, sadly however it only plays for the first level and not the further ones, meaning you kinda lose your only time indicator in the further levels, making it a bit hard to time things up. As others mentioned already, it really lacks some form of ammo counter somewhere as it's not intuitive at all that you're limited in ammo and it reloads every 10s. The gameplay was still quite engaging and fun, and I was a bit disappointed when I reached the end that there weren't a few more levels as the game is very short. Also, in the later levels it felt a bit hard to find the key and for the last level I had to go through the whole level as the corner the key was in was the last place I checked which was a bit frustrating as I was just going around not really knowing where I was supposed to go.
Oct 10 22:00:08 6h 42m 10 sec to witch pain ♥ 3 The environment art works pretty well, the controls were good and there was a decent amount of levels, however I felt the level design didn't make much use of the 10 seconds reset so it came up more as frustrating than interesting. Level 2 is a good example of that as it's one that requires you to take it slow and to look at it differently but the 10 seconds loop makes you wanna rush things. Also, as some said before, the mouse sensibility is a bit too high.