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Feedback comments for LD51
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| Timestamp | Since previous | Game | velaachlorine's comment | |
|---|---|---|---|---|
| Oct 3 22:28:17 | Slime cat! | ♥ 1 | My main gripe with the game was the fast movement speed, which while it's not an issue by itself, I feel it doesn't really mix well with the friction-y weight-y type of movement when decelerating or falling especially, in a game like this where precise input is required. Some of the other issues like the boss' hitbox have already been mentioned in previous comments I liked everything else though: art, music, kitty. The walljump is cool, and I feel like you could make some interesting levels designed around it, should you choose to expand on the game in the future. | |
| Oct 3 23:42:45 | 1h 14m | Lost Thorn Maze | ♥ 0 | itch.io page returns 404, perhaps make sure it's set to published |
| Oct 4 01:08:22 | 1h 25m | Anxiety | ♥ 2 | Cool art style and music don't know if there was anything else to do beyond getting two items, I feel like I checked and talked to everything My only real criticism was the amount of grammatical errors; text is a core aspect for this type of game, and that kind of took me out of the immersion a bit |
| Oct 4 01:26:52 | 18m 30s | Ten Seconds to Midnight | ♥ 3 | Incredibly difficult game; after 45 minutes of trying I think I still haven't made it past the halfway point. I had a lot of fun trying to adapt to the physics and trying to optimize routes. Might come back to this at a later date to try and beat it. Also I like the naruto run |
| Oct 4 21:08:28 | 19h 41m | POV: You Live in Los Angeles | ♥ 0 | One of the games ever made Took me way longer than I'd like to admit to figure out the second car is unavoidable and that you're meant to touch the red car to win |
| Oct 4 21:36:01 | 27m 33s | Echo | ♥ 1 | I really like the atmosphere of the game, and there being no real tutorial or info besides the one for the walljump (to answer @blinry's question, you have to keep holding the movement button whilst touching the wall to run on it). Sadly I couldn't get past the first walljump of level 5 because I suck, but I really quite like this. |
| Oct 4 21:53:40 | 17m 39s | Bomb Squirrel | ♥ 1 | My only complaint is the 8 second music loop that gets annoying after a while. Graphics are great, and this could certainly be expanded into a much larger game; the existing mechanics have a lot of potential on their own, and with more mechanics you could make some very challenging and complex puzzles. |
| Oct 4 22:24:53 | 31m 13s | Watch Your Step | ♥ 1 | really cool! needs some sound effects for hitting and killing enemies to up the satisfaction factor by 100x would comment on the music but it seems soundraw is an ai music generator; as i understand, ai *art* generators aren't allowed in the compo, but music generators might. not sure though |
| Oct 4 22:47:34 | 22m 41s | Clock Caper | ♥ 4 | this is quite outstanding for just 72 hours. the red hazard lines kind of clash with the art style a bit but it otherwise stays consistent thorough and doesn't break the immersion. i like how the clock dude's animations are synced up to the music, it's a nice touch! |
| Oct 4 23:16:28 | 28m 54s | Cursed Hotel | ♥ 1 | this is surprisingly fun. i ended up lasting 8:21 minutes before succumbing to fatal disintegration, i did not even attempt to optimize the employees' walking time lol ; the music is basic but i think it fits the game |