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Feedback comments for LD51
tylerstraub's games and stats for all events →
| Timestamp | Since previous | Game | tylerstraub's comment | |
|---|---|---|---|---|
| Oct 3 22:13:14 | TRY TO DODGE | ♥ 0 | nicely done, good polish for only 1 day! the current enemies are all unique and cool, more variety would've been the next step but only so much time in a jam. some sound would've also been good | |
| Oct 3 22:18:13 | 4m 59s | Speed Barber | ♥ 2 | Love to see a fellow SDL2 dev in Ludum Dare! Nice concept, sometimes it felt really random whether or not I was going to get a good score, but this was fun. Reminded me a lot of the Mario Party minigame where you trace a picture! |
| Oct 3 22:33:05 | 14m 52s | Midnight Game Child | ♥ 4 | This is really awesome, especially the voice acting haha. The only complaint I really have is the platforming could be a little tighter + the final boss moved a little too slow, but overall one of my fav entries so far |
| Oct 4 17:18:20 | 18h 45m | Helping | ♥ 1 | Nice concept, I am little confused though, does the game never end? Good job though! |
| Oct 4 17:22:10 | 3m 50s | PolyGone | ♥ 1 | Some cool ideas here that force you to think a bit. More levels would've been really awesome! |
| Oct 4 17:29:50 | 7m 40s | 10 Second Defence | ♥ 1 | I placed a lot of units down but they don't seem to attack anything. Feels like I'm doing something wrong but I have no clue really. |
| Oct 4 17:34:36 | 4m 46s | Meteoriseten | ♥ 2 | Nice work, background is nice and music is great. I will agree that I think more gameplay would be good, especially since I was able to go all the way to the right and just hide from the meteors. Some enemies walking around would negate that (and give a reason for jumping!) |
| Oct 4 18:10:35 | 35m 59s | Robo-Clash 1999 | ♥ 1 | Really great idea and execution, obviously the AI could be better but that's a lot to ask in 72 hours, just wish I had someone to play this with haha! The polish on this is really great. |
| Oct 4 20:13:09 | 2h 02m | Finest Urban Planning | ♥ 1 | Like the vibe, a lot of the platforming can be really frustrating though and the sensitivity (on 800 DPI) was insanely high. Music is on point though |
| Oct 6 18:13:17 | 46h 00m | Seasonaut | ♥ 1 | Cute game, the graphics are nice and the addition of music is cool. It would be fun if the resources you needed increased per turn, as the challenge is pretty low once you get into the flow of things. Also maybe hide the debug console for the release build! |
| Oct 6 18:17:48 | 4m 31s | Water Drop | ♥ 1 | Nice aesthetic, kind of reminds me of the horror game Ao Oni weirdly enough. I also managed to find a bug where if you enter a door then immediately go back into the door it will spawn you out of bounds. |
| Oct 6 18:21:26 | 3m 38s | Déka! | ♥ 1 | Really excellent use of the theme and a unique idea for a puzzle game as well. I'm not sure what to think of the randomized starts still, but it certainly keeps things fresh and helps reset things when you're stuck. |
| Oct 7 01:42:10 | 7h 20m | Another LAST 10 seconds | ♥ 1 | I now feel more qualified than before to disarm a bomb IRL, thank you |
| Oct 7 01:54:00 | 11m 50s | Dichotomy | ♥ 1 | Very nice polish on this game, like others have mentioned the mechanic of trial and error become sort of frustrating as it felt like completing levels was not based on skill but rather brute force. Very nice otherwise! |
| Oct 7 02:01:15 | 7m 15s | Vamplight | ♥ 1 | Agree with others, hard to tell where light sections are/where you are safe. Game also seemed to get stuck for me not super far in, not really sure what bug was but I couldn't get past a ledge near a lamp while the screen shook endlessly. Art though is quite good! |
| Oct 7 02:28:59 | 27m 44s | The Hellchemist | ♥ 4 | Definitely see the Quake/Doom influence here, not just in graphics but in character design and whatnot. I think a crosshair as well as maybe a better sound effect for the wand shoot would be nice improvements, but overall like this a lot! Also the online scoreboard is a super nice touch. |