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Feedback comments for LD51
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| Timestamp | Since previous | Game | oleg20111511's comment | |
|---|---|---|---|---|
| Oct 4 11:16:54 | Puncher Pusher | ♥ 3 | Punching people into the trains is fun The game starts to lag when a lot of units appear though, and it is not quire clear what's up with the trapped luggage task. | |
| Oct 4 11:36:45 | 19m 51s | 10 Seconds Hero | ♥ 0 | A rhythm game is imo the best idea for the 10 seconds theme I've seen so far. The gameplay seems to be inspired by Beat Saber, and it was interesting to see how that game would look like outside of VR Even though the idea is good, implementation is poor and the game fails to give that satisfaction that player should feel when he hits the note correctly. There are no hitsounds, no miss effects, most of the time the blocks just go through the player without any effects and player movement speed is too slow and doesn't match the crazy rhythm of the music on the level itself |
| Oct 4 12:00:34 | 23m 49s | Bomb Squirrel | ♥ 1 | It's a nice puzzle game, though I the mechanics were explained a little bit better |
| Oct 4 12:10:10 | 9m 36s | Forgetful Despot | ♥ 1 | Reminds me of the movie Memento, where the main character suffers from a similar memory disorder. Can't even imagine what living like that would feel like |
| Oct 4 12:17:35 | 7m 25s | Beboum Fighters | ♥ 0 | I don't understand how the abilities work... |
| Oct 4 13:00:05 | 42m 30s | Lights Out | ♥ 1 | Cool idea I really liked the moment when darkness-only obstacles were introduced - I was like "why can't I jump on this thing", and then "oh, that's why". Adds a nice puzzle side to it! |
| Oct 4 13:28:06 | 28m 01s | MMO Minesweeper | ♥ 1 | Really like it! If this game had skill rating system I'd even want it on my phone as a time killer |
| Oct 4 19:02:29 | 5h 34m | Labyrinth of Darkness | ♥ 3 | This mechanic would make for a great horror game (and judging by your choice of sound that's the atmosphere you've been aiming for). Experienced the lag on windows build, but otherwise it was fun |
| Oct 5 18:43:07 | 23h 40m | Impending Doom of a Thousand Kitties | ♥ 2 | I love the carrying animation, it's so cute! |
| Oct 8 10:12:49 | 63h 29m | Utgard | ♥ 1 | It's great for a game made in a day! Had fun making enemy archers land hits on other enemies |
| Oct 8 10:21:23 | 8m 34s | Jake Count : Four times to live | ♥ 2 | Amazing art, and great use of the 10 seconds theme! It's cool that you managed to implement 4 different abilities for your character, brings a lot of variety to the game. Though I think there should be a way do jump down below from platforms, the same way you can jump on them from below. It's a really common feature for all platformers and I really missed it here |
| Oct 8 10:32:12 | 10m 49s | In Between | ♥ 3 | Had a hard time figuring out the mechanics, but when I did I was enjoying it. What I really liked about this is how you managed the story mostly using the environment and minimum amounts of text, the artwork is great |
| Oct 8 10:51:29 | 19m 17s | 10 Second Shmup | ♥ 2 | I've enjoyed the size if the playfield and how the ship can can take position at basically every pixel (it's a game about space after all, freedom is nice here), so I don't think limiting movement to a grid is the best desicion. But the current movement system is indeed too hard, so I one up the ghost idea. Another thing that should be more player-friendly imo is scrap collection - there's just no time to fight the enemies AND collect loot, so the best way would be to make it either appear in inventory the moment you kill enemy, or magnet the loot to your ship. And good job on making a game in Java! Didn't think I'd run into a game created from scratch, especially in Jam category! |
| Oct 8 11:26:06 | 34m 37s | Harvest Golem | ♥ 0 | A great time killer, the only thing I missed here is a way to save my progress. If you plan on further developing this game, I'd suggest taking ideas from other farming games. The classic upgrades like sprinklers to automatically water the soil or tool upgrades to spend less energy when working with soil could add some fun to the game. Overall it's awesome, but I found the use of the "Every 10 seconds" theme quite weak. |
| Oct 9 09:30:20 | 22h 04m | Game Name | ♥ 2 | It's awesome! I wish creating an actual game was as easy as it is to play this |