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Kobato Games

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TimestampSince previousGameKobato Games's comment
Oct 4 15:46:47 Labyrinth of Darkness ♥ 3 I had similar issues with lagging. I could not tell if the game was actually lagging or if the character was just getting stuck to the walls. It might have been lagging because I think there were times I got stuck when I was not touching a wall. I was playing the web version. Besides lagging/getting stuck, I had fun with the game and appreciated that the first level had no monsters so I could get the hang of the mechanics.
Oct 4 16:19:12 32m 25s Game Name ♥ 2 This was a really great concept, though I am not the fastest person and got a bit overwhelmed having to rush to do things every ten seconds without breaks. It might have been less overwhelming if the game did not advance to the next level until the user clicked continue. Art was great and the game did a good job showing every aspect of Ludum Dare, down to advertising and rating other peoples' games. Great crash course for anyone who has not yet tried Ludum Dare.
Oct 5 01:04:20 8h 45m The Curse of Tencond ♥ 2 I had so much fun playing this game. Could not get quite fast enough to find the cure even with all the hints. I'll have to try again another time. My favorite jokes were the gatekeeper jokes :)
Oct 5 01:28:41 24m 21s Office Madness ♥ 2 That was a fun game. Guess I'm playing as the IT specialist considering how often I am having to give passwords. Do none of my coworkers know how to click "I forgot my password" so they can change it through their email XD. Art was simple, but it did not need to be complex and fit the game well. Good submission.
Oct 5 14:53:52 13h 25m Witch Upon A Star ♥ 1 @kostas-nik While it is not referenced in game (that I found), according to the description, a star disappears every 10 seconds and if they all disappear, Stella will be stuck a ghost forever, so there technically is a 10 second theme even if it is not emphasized.
Oct 6 18:36:51 27h 42m Déka! ♥ 1 I like this take on ten seconds. Reminds me of a minigames you might find in a point and click games.
Oct 6 22:33:00 3h 56m [WebGL/HTML5] Music Demon ♥ 3 Cool game. I liked the variety of music. Took me a bit to figure out I could double jump and move crates when I had consumed enough people, though I was able to piece it together.
Oct 7 01:08:27 2h 35m Wizard's Basement ♥ 2 Great art, though I found myself getting a little confused at times about what was going and what I was supposed to be doing, though it made more sense once I reread the instructions.
Oct 8 23:11:44 46h 03m Goop the Lab! ♥ 1 I did not expect to find such a polished game with upgrades, etc.. This was very well done and I would not have assumed it was a jam game made in just three days if I did not know it was a jam submission. My one question is what is the purpose of the "Take more hits" upgrade? When the lasers turn on, the slime just gets bounced into the next laser and there isn't really anywhere I can move in between. Is it more like extra lives for landing on spikes and getting hit by the laser when near a delay button?
Oct 21 03:15:45 292h 04m Growth Spurt ♥ 1 I had a great time with this game. It was fun, the concept was executed well and I love the leaf eating sound effect that (to me) gave the impression of the giraffe being a hedgetrimmer vacuum XD. My only criticisms are that the first small plane was kinda hard to see once the giraffe got really tall and I did not realize the movements were mouse-based at first because it did not say so in game. I would definitely recommend uploading a web version from Unity so more people might try it.