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| Timestamp | Since previous | Game | Jim jagers's comment | |
|---|---|---|---|---|
| Oct 3 09:39:36 | Impending Doom of a Thousand Kitties | ♥ 3 | I loved the game although i wish there were a few more sfx but overal its a lovely game | |
| Oct 3 10:02:37 | 23m 01s | Curse Of Infinity | ♥ 1 | Very fun if you would decide to expand upon this and make it a full game i would definetly play it! |
| Oct 3 10:06:08 | 3m 31s | Paper Prison | ♥ 1 | Loved the graphics |
| Oct 3 10:11:03 | 4m 55s | Lighthouse | ♥ 1 | While the gameplay has something to be desired the atmosphere more then makes up for it i just wish there was more to do or a better representation of how much time you have left until the storm arrives i think the audio gets louder with the storm arriving? But idk |
| Oct 3 10:22:28 | 11m 25s | The CyberZapper | ♥ 1 | Very nicely styled game. I was a bit confused in the beginning but ended up having alot of fun. I wish there was a bit more feedback when you kill an enemy though but thats just a small nitpick of mine |
| Oct 3 12:13:32 | 1h 51m | L.A.R.K. | ♥ 1 | I really enjoyed playing Lark the graphics were decent and the level design was fun. I do wish there was some background music tough and the jumping noise was a bit too loud for my taste but for a first ludum dare game its very good(it was certainly better then my first LD game xD) |
| Oct 3 12:16:49 | 3m 17s | Shaking Robots Revenge | ♥ 1 | This was an incredibly fun game while it lacked background music it did have some great sound effects and the weapons felt very fun too use |
| Oct 3 12:20:01 | 3m 12s | Anchor Wielding Diver! | ♥ 0 | A very comedic game i liked the unique combat mechanic but felt the game lacked alot in the sound department and while i enjoyed the character models the environment felt very lackluster. The writing was great tough, overal i had a good time |
| Oct 4 12:52:40 | 24h 32m | Bomb Squirrel | ♥ 1 | An awesome game the music was great(although kinda repetetive) the kinda nes like artstyle was fun too look at, the levels were engaging the sfx was simple but good. Overall this has the potential to be a full game in my opinion if you added a few more mechanics on its and more levels and then put it on steam and slapped a 5-10 dollar price tag on it i would propably buy it |
| Oct 5 19:17:00 | 30h 24m | UMBRELLA REVENGE | ♥ 3 | Such a lovely aesthetic and everything has such a satisfying feel. The movement felt a bit jittery(although i assume that was part of the aesthetic) and the jumping with a lack of air control was actually kind of refreshing compared to all the more samey feeling classic movement feels(yknow where it feels almost exactly like mario) sadly here is also my main criticism and thats that the level design felt like it didnt support the movement with alot of precision aerial movement required now i still beat all the levels ofcourse mainly because everything else felt so satisfying(that and i normally only play horror and roguelikes so you already know im a a masochist) but i feel that the game could have benefited more from levels designed for ascending vertically(like jump king kinda) rather then tight turns and narrow drops which felt very super meat boy inspired. But ultimately the game is still very enjoyable to play to an extent that if there were double the amount of levels which were even more difficult i would likely still play through it. Last thing i would like to mention is that when i beat the game after the(and spoilers here for anyone reading my review) nuke went off everything just went white and never left the white even after the sounds stopped was this intentional or did my version bug out? Now for my final score i would give this game a 0/5 because there is an amongus was in the games background... (on a more serious note actual rating would be a 4/5) |
| Oct 6 12:26:49 | 17h 09m | Sir CaffeineALot | ♥ 4 | Overall i really like the idea of being stuck in a timeloop but i felt it could have been executed better mainly with how the coffee was implemented i feel the experience would have been better if instead of using the coffee instantly upon interaction that you instead store it and can use it with a key press whenever you want i think that if that was done instead that it would give the player some more leeway and also add a simple layer of resource managment to it. But overal i still enjoyed my time with this game and i cant wait to see what your team will create next jam ^_^ |
| Oct 6 12:49:03 | 22m 14s | Every 10 seconds life | ♥ 4 | I enjoyed my time with the game and loved the black and white artstyle altough i wish there were some more sounds or effects to make the whole experience(mainly the minigames) more engaging. |
| Oct 6 14:08:05 | 1h 19m | Room Again | ♥ 3 | Really enjoyed the game the puzzle was simple but satisfying and the visual and audio of the game was just phenomenal it kinda reminded me of little miss fortune and dont starve. My only nitpick is i really didnt understand the ending like who is this random lady? And is the game supossed to just remain on these 3 pictures of the boy escaping? Or did my version bug out? But overal it was very enjoyable |
| Oct 6 14:29:20 | 21m 15s | 10 Second Dojo | ♥ 1 | Simple, fun, interesting take on combat and ai. Not much too say tbh its an overal solid game |
| Oct 6 15:18:11 | 48m 51s | Peekaboo | ♥ 2 | Very spooky game which was alot of fun too play. I dont really have much critique it was simply a solid experience |