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Feedback comments for LD51
DrSmey's games and stats for all events →
| Timestamp | Since previous | Game | DrSmey's comment | |
|---|---|---|---|---|
| Oct 4 13:57:18 | Sally's Scribbles | ♥ 3 | This game truly stands out to me. The amount of polish, charm and personality you managed to create in such a short time is insane. I'm also a big fan of the rough pixelart style, I imagine it's fairly quick to draw, but it just wouldn't look this good and charming if the artist behind them didn't know what they were doing which here they clearly did. Also love the music, but also how each customer has their own sound effect that reflects their personality. Only complaint from me is that you don't actually have to look at the requests at all or pay attention, since just doing scribbles in black and hitting the bell makes you way more money then you need. I'd actually be super interested to see what actually determines the earnings since its clearly not fully random. Overall this is just fantastic work and will for sure be one of my high favourites this time. | |
| Oct 4 16:01:30 | 2h 04m | Sonar | ♥ 5 | Really gread mood and visuals. The UI can be a bit hard to read and having to zoom in and out for it is sligthly annoying. Good job overall. |
| Oct 4 16:08:59 | 7m 29s | Between the Gap | ♥ 1 | Actually really like this game. It could use just the simplest of menus so you can adjust the sound before bring thrown in the game. Other than that though this is a fun idea, switching between defending in building is pretty fun even with these limited upgrades. This would be super cool if you had a ton of building and different recources you could produce each "turn". I also like the simple but expressive visuals, good job. |
| Oct 4 16:20:09 | 11m 10s | Sort Me Right Out | ♥ 2 | This is way too good for such a simple game, just that fact that you hide the color of the buckets brings in that little extra confusion at the start and once that's sorted out you have to worry about bombs. I think this would be even more fun if there were more meaningful upgrades. |
| Oct 4 16:42:16 | 22m 07s | Game Name | ♥ 2 | This was super fun, turns out this Wario Ware minigame collection style game is a great fit for this topic. The game has a lot of charm, art is great and it's fun to see your ranking at the very end. |
| Oct 4 16:55:41 | 13m 25s | Magical bombs to relax/defuse to | ♥ 2 | This is an adorable game. 10 seconds is really hard to find the correct bomb type and cure for, but i guess it takes multiple attempts to learn. Issue then is just that after you learn it you don't have to look it up anymore |
| Oct 4 22:20:47 | 5h 25m | Battle Forts | ♥ 0 | This ia actually a really cool idea, this would be fun with even deeper mechanics. There are two main issues that I have with this base so far. The first is that there doesn't seem to be much of a rock-paper-scissors effect between the items, and second once you got your good items you can just chill and don't need the gold anymore. I think both of that could be worked on by introducing more fresh items to find as the game progresses. Then you could also try to look at the enemy troops and look if you can rerol into an item that counters their loadout. Overall this is super great though, the visuals are great and I think you did a fantastic job with this. |
| Oct 4 22:40:44 | 19m 57s | Clockwork Owl | ♥ 0 | I like the art and idea of the game, but it feels like I have actually very little control or feedback over how good I'm throwing my pieces. After you made that initial stack of cogs tumble it takes forever to have anything else fall. Still I played it for longer than most other jam games, it is kinda addicting since every through could be the one to send them all down, which is really satisfying. |
| Oct 5 20:57:46 | 22h 17m | CATS AND COFFEE | ♥ 2 | Wow, great pixelart and gameplay. Even though you can figure out the game quite fast, it's still very fun. |
| Oct 5 23:55:55 | 2h 58m | KAIROS, Battle for Seconds | ♥ 3 | This is beyond clever and super polished. For sure one of my favourites this time. |
| Oct 7 18:35:02 | 42h 39m | Ticktock Tactics | ♥ 2 | Super clever idea to use the 10 second theme without making a game where you have to rush or get stressed about it, but turning into a resource instead. |