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Feedback comments for LD51
Budda's games and stats for all events →
| Timestamp | Since previous | Game | Budda's comment | |
|---|---|---|---|---|
| Oct 3 07:00:35 | In The Hair Tonight | ♥ 1 | Super hectic game when you can't easily touch type - haha. Thankfully I pulled a pro-gamer move and found that there's no penalty for hitting the wrong key, so you can just slam your head on the keyboard and win. Love the random hair styles, nice work. | |
| Oct 3 20:12:36 | 13h 12m | Ten Second Dash | ♥ 1 | Nice game - I mostly have the same comments already posted - the placement of the sign on the last level is almost right where you want to jump from, so I ended up talking to the sign instead of jumping a lot. The last level is a huge step up in difficulty too. Would've been good to have a level in there where you needed the dash for a specific part or parts, I think I got through all of the levels without needing it. Cool stuff! |
| Oct 3 20:27:51 | 15m 15s | Guardians of the Nucleus | ♥ 1 | Slow to start, then becomes a fast panic of clicking to keep everything together. I'm not sure if there's a win/lose state at all, but my screen was mostly filled with pieces without hitting anything. It seems it might get to a point where it's impossible to keep up, especially with some pieces floating off the screen. Good base idea, I could see it being expanded with more patterns and combos of pieces needed for specific holes and it'd be a pretty good mobile game. Nice work! |
| Oct 3 20:32:42 | 4m 51s | Diagonally | ♥ 1 | I'm not sure if it was just my end or by design, but the camera controls seemed to be locked at a flat angle, so I couldn't really look up or around properly to try and see the portal - so I just had to pick a path and hope for the best. Would be good if at least at the start you could have a look around and decide where you're heading before you get lost climbing to it. Nice work! |
| Oct 3 20:36:55 | 4m 13s | Suicidal Minions | ♥ 1 | Nice idea - one request would be keybinds for the different mode toggles - starts getting very hectic in later levels when you're switching between all the modes for all the different guys then having to go back up to click them. Modes on keys then mouse to click the dudes might feel a bit smoother. Cool stuff! |
| Oct 4 00:09:52 | 3h 32m | HELLSTREAM DX | ♥ 1 | Nice idea forcing the player to decide the demon's upgrades. One criticism is if you're in the zone when the upgrades pop-up, it's very easy to select one without actually seeing them if you were just shooting. Otherwise seems super solid, nice work. |
| Oct 4 00:14:51 | 4m 59s | SPACE KATANA | ♥ 2 | Cool game, Spinning around for the katana to slice through things is super fun. |
| Oct 5 22:38:35 | 46h 23m | Groceries Please! | ♥ 1 | Awesome work, really enjoyed this one. |
| Oct 5 22:44:53 | 6m 18s | Timed Turn Based Strategy Game | ♥ 0 | I can see what the goal was here, but as others have said it could sorely do with more animations/feedback to know better what's happening. The enemies currently feel a bit like nothing, and it's hard to tell what exactly attacks are doing. Nice idea, just needs a bit more time I think. |
| Oct 5 22:49:53 | 5m 00s | Swarm | ♥ 0 | Super fun game, especially with how high the upgrades feel like they stack. I had some issues when enemies got close to my ship though, the firing angle of the gun went all over the place and was hard to control. |
| Oct 6 19:38:40 | 20h 48m | Gemstones | ♥ 1 | Solid game. I think there might be an issue with the random seeding of new gems in some cases? By the end I had a loop of three moves that I could just do over and over to farm points, and the same gems would spawn every time. |
| Oct 6 19:46:19 | 7m 39s | Super Auto Crusaders | ♥ 3 | Awesome stuff. You should definitely continue working on this one after the jam. Not sure if the 10 second theme helps or hinders here though - it needs some sort of time limit, but the 10 seconds is not quite perfect imo. |
| Oct 14 00:25:10 | 172h 38m | Overheated Laser | ♥ 1 | Took me a bit to figure out how exactly the mines interacted with everything, but otherwise it seems like a great idea. Not sure if the 10 second limit helps or hinders here - might have been better if the 10 seconds reset for each level instead of being tied to the laser fire of the last level. |
| Oct 14 00:28:28 | 3m 18s | Death stare | ♥ 0 | Interesting idea, but it was really difficult to see when the cat was about to look at you. Some larger visual indicator or audio cue for when it's waking up would go a long way since you're staring at the board for movement and not really looking at the small eyes at the same time. |
| Oct 14 00:39:54 | 11m 26s | Lights Out, Fright's Out! | ♥ 1 | Great game, hard puzzles too. Well done. |
| Oct 14 23:44:03 | 23h 04m | Orb Golem | ♥ 3 | Interesting idea, it took me a while to figure out that I need to summon the orb back to me after teleporting though - I kind of expected to just go to the orb instead of swapping places with it. Some sort of visual for the 10 second counter might be good too. |