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| Timestamp | Since previous | Game | AntonioTheReis's comment | |
|---|---|---|---|---|
| Oct 5 01:33:16 | 10 Second Defence | ♥ 1 | Good presentation and nice music. It is a bit hard to understand without any guidance but after a few waves it becomes somewhat understandable. The lack of mobility of your characters compared to the enemies can be frustrating especially since they are presented as equals, and having to click on the castle to check its health, which is something you should always have your eyes on, is annoying. Despite all that this is amazing for something done in just a weekend. | |
| Oct 5 02:01:37 | 28m 21s | Hotel Catastrophe | ♥ 4 | Adorable looking game. Wish the controls (and the jump specifically) weren't so floaty and that there was more variety to the possible gameplay scenarios, but still a joy to play. |
| Oct 5 02:37:07 | 35m 30s | Make Haste, Detective! | ♥ 2 | Absolutely gorgeous presentation all around. Can't believe this is a weekend project. One thing I would like to point out is how it is kind of unfortunate that the decision making is so much easier on the final triplet mystery. The artifact mystery had more suspects and multiple possible combinations, especially since you could even pick out more than just two people. Unfortunately since it's only three people and no combinations for the triplet mystery it becomes significantly easier to just guess right without having to think it through. Phenomenal work! |
| Oct 5 21:11:38 | 18h 34m | The Shifting Rooms | ♥ 3 | Great game. Maybe it's just me but I felt like money and upgrades are too slow to be achieved during the beginning. I feel like the game would benefit by giving the player a quicker insight into the upgrades system, get them real hooked you know? Overall a good time though, I like the gameplay loop and the randomized map. |
| Oct 6 16:24:44 | 19h 13m | Every 10 seconds we flip | ♥ 1 | Definitely one of my favorite games I've played from the jam so far. I can see myself accumulating hours on this game on my phone during bus rides and such. Only complain I have is that it can be pretty damn hard to recuperate after getting yourself in a bad situation, but maybe after playing more I would be able to do so. Let me know if you upload it to the app store some day! |
| Oct 7 01:06:27 | 8h 41m | You've Got Mail! | ♥ 2 | Really nice entry! The presentation is definitely what sets it apart, if it all happened inside one window it would have been cool already but all the different windows popping up adds to the chaos in a great way. The chip tune does get a bit grading after a while and not being able to have the email and profiles windows open simultaneously is a slight annoyance, but just overall a really fun time with great humor and artstyle. |
| Oct 7 02:21:25 | 1h 14m | Sally's Scribbles | ♥ 2 | Really really fun. The music is perfect for this kind of game and especially in the beginning, it is extremely fun to find these new drawings to do and try to execute them in under 10 seconds. I do wish there was a bigger variety of drawings to work on but considering how quickly you are supposed to do them and the time frame under which this was developed I understand why there isn't. Amazing stuff for real. |
| Oct 7 03:19:02 | 57m 37s | Bullet Hellth | ♥ 1 | I really like the idea, I wonder how different enemy types and such could further emphasize the risk/reward aspect of the mechanic. Adding that along with improvements to the enemy's pathfinding and making it so that the health drops don't block their way would go a long way into making this more repayable imo, because like the stunning of the enemies, which could be cool but since they then end up blocking other enemies' movement too just ends up making it way to cheesable, it sometimes slows down the game to a crawl. |
| Oct 7 03:28:28 | 9m 26s | Into the Color Dementia | ♥ 2 | As you said in your post yeah, this is in a very unfinished state. Still, doing anything in such a short amount of time, especially something that is playable at all, is an achievement. I can't wait to see more of your stuff in the future, |
| Oct 7 22:16:32 | 18h 48m | My 1st Game: Water Ball Challenge 10S | ♥ 1 | Great stuff for your first game! I just have a few notes. Adding a visual border around the screen could make it clearer that the balls bounce off the walls instead of just flying off (which is what I thought of first). The balls also move just a bit too quickly to properly process what is happening, and slowing it just a bit would help a lot I think. Being able to continue from the level you lost at would also be helpful. Still great work, excited to see more of your stuff. |
| Oct 7 22:52:18 | 35m 46s | Survive Another 10 Seconds | ♥ 2 | I really liked it! Overall I do think you captured the pure top down shooter much better than I did lol. However I feel like the 10 second theme hindered you more than helped you as overwhelmingly the stop is more often an uninvited break in action rather than an interesting choice to make, which admittedly can happen here and there. Overall definitely something I am happy to have played! |
| Oct 8 01:24:31 | 2h 32m | Hidden Moves | ♥ 4 | Amazingly polished for something made in so little time. Just a bit unfortunate that it has so little replay value, but it is a very fun game for what it is. |
| Oct 8 02:08:30 | 43m 59s | SPACE KATANA | ♥ 2 | Beautiful presentation overall, from the music to the overall visual aesthetic the game is immaculately presented. I don't know how much the 10 second loosing of weapons actually affects it though because in the hardest and most crucial parts of the game, when you have nothing left, it doesn't matter what you chose. Still it is fun enough to just evade shots and enemies that I would definitely not mind playing a slightly more developed version. Great stugg |
| Oct 8 19:10:44 | 17h 02m | No Time For Love | ♥ 2 | Immaculate presentation, the art style is great and matches the vibe of the game perfectly. I wish there was a bit more of replay value somehow especially since the game is so short, and the end screen just isn't quite enough for me. Maybe being able to follow up on dates with the people you got along with on the first one would be nice. But I understand that would have been hard to implement in such short notice. Lovely game and idea you guys have here. |