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Adinimys

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TimestampSince previousGameAdinimys's comment
Oct 4 13:21:40 Emotimon ♥ 0 While I like the theme usage and the ambition of making a deck builder fighting system I have to admit I didn't enjoy the game. And that for several reason : - the looping music is really annoying. The loop is way too short - the font is really hard to read - and most important of all : I didn't get how the fighting works. I tried using the keyboard and the mouse but none work. Tried clicking abilities, dragging them... I don't get it. In the short time available to make a jam game I feel like it would have been better allocated to a tutorial system instead of so much exposition dialog at the beginning. If someone can explain to me how I should play (I may be dumb ^^), I'm willing to revisit the game and give it a second chance :)
Oct 4 13:52:50 31m 10s Space Kitten ♥ 1 Nice game ! I played it until the end :) I feel like the jump is a bit slow/heavy but apart from that it's really cool. The gameplay idea is classic but well executed
Oct 4 14:02:03 9m 13s Ten-Second Teleport ♥ 3 Love the idea and the mood. The music and the dialogs are really fun and the little puzzle mechanic is cool. Though I find death way too punishing considering how slow the game is. You can die either from a misplay or from trying a new approach. But then you'll have to backtrack through a lot and it's no longer interesting once your dead. Puzzle should take time to figure out but then be simple to execute once figured out. I stopped a bit after getting the vine spell before a big lava pool. Don't know if there is much of the game after that. Still it was rather enjoyable overall, well done !
Oct 4 14:12:54 10m 51s Dreamare ♥ 1 I liked the mood of the game. The audio makes a good background to setup and horror game. Sadly, unless I missed something it seems like it goes nowhere in terms or gameplay or horror. There doesn't seem to be a way to win and I couldn't understand if there was suppose to be a logic to room transitions... Also what is the interphone ? I could never identify it sadly. But as a one man project it has a great presentation, well done !
Oct 4 15:08:57 56m 03s Autumn Harvesting ♥ 2 Didn't expect this type of harvesting from the cover art of your page. Nice subverting of expectations ! x) I had trouble understanding the basic controls to open and get objects out. It might be nice to add something like a scalpel sprite to the cursor in order to signify what the action is doing. The gameplay is really basic and get quickly repetitive (is there an end to it ? ) but considering the clever presentation of your theme it was rather fun to play for some time. To be fair I feel like your employee handbook is really the best part of this game x) Well done ! :)
Oct 4 15:36:28 27m 31s Tower of the Dice God ♥ 1 Played until roughly 90 floors then ended up flying out of the screen. It's quite fun and addicting to be honest. Ended up unlock most of the upgrades including limit break which was really fun. Though at some point you are one-shoting enemies so the damage upgrades end up feeling pointless. And the different weapons are not too well balanced because there are so much enemies on the screen that you don't really care for bouncing off walls or target tracking. You just want AoE at some point. Also I don't know how intended this is but I found that the best approach was to maximize move speed a jump in order to alternate all 4 corners of the screen to have enemies running in circles in the middle. Last thing, regarding the dice... Is this somehow related to the latest GMTKjam theme ? Maybe a continuation of an idea you had there ? Overall, well done !
Oct 5 16:29:52 24h 53m Frozen Forest ♥ 2 Did not manage to make it to the end after several attempts. The timings are hard to evaluate. It's hard to know when is the last point you can start building the campfire and if you start too late it's over regardless of whether you have enough logs or not. Plus it was hard to understand if how useful feeding the fire was. Also I don't know if I had a bug or of there is no sound ? Some simple sounds would help a lot the mood of the game as well as the feedback for the players Nice simple esthetic though you manage to create a nice simple scene with really few resources.
Oct 5 19:19:08 2h 49m Demons, bullets and new rules ♥ 2 Nice game overall, I enjoyed it. If I had a remark to make for a main thing to change I would suggest finding a way to communicate when a modifier stops being active. It's not really clear. Is it timer based ? Or does it stops when it's replaced by another of the same "family" ?