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Manuel Magalhães

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TimestampSince previousGameManuel Magalhães's comment
Apr 5 18:00:06 Ludum Distractio ♥ 1 That code on the screen is a piece of narrative art! Sad I had no time to read it when playing. The good part is I have a video! :D The game is hilarious, buggy and fun! Art style is done notably well, so coherent and nice looking. Code's color scheme looks a bit out of place, though. Also, that scrollbar should drink less coffee, it's so sensitive, holy cow! Check out my playthrough. It could also be a documentary of my entire life. :D https://youtu.be/DL95GEfJAaM
Apr 5 18:22:42 22m 36s Holy Furbals ♥ 2 Of all your games I've played, this one is the most comprehensible. And I'm not sure if it's a bug or a feature. :) I like the sound design, not distracting at all, sounds don't clash with each other. The gameplay is simple and fun, a great combo for a compo game! Good job! Here's my playthrough, if you want to see me playing. :) https://youtu.be/l3qQAvFdQls
Apr 5 19:01:58 39m 16s TASK CHAMPION ♥ 1 My hand hurts from clicking and I think the resource of my mouse was halved. But the game is nice, I appreciate the background changing color to red depending on a timer's value. The arithmetic task was what got me thinking at first, but sadly, the penalty for a failure was insignificant, so just clicking through all the variants without even looking turned out to be a reasonable strategy. Overall, this game is gripping in a not so pleasant way, but sure, it was a unique experience. Nice one! Here's my playthrough. Spoiler: I've got 55203 points. https://youtu.be/TpMn6y63mU8
Apr 5 19:25:12 23m 14s HMS Inevitable ♥ 1 Tbh, I love your games! For their familiar interface, for their simplicity and for the sense of humor. And all of them are small, but complete stories. And this one is no exception! :) Hilarious ending! I had a good laugh! Here's my playthrough, I hope you enjoy it! https://youtu.be/K-H3FCGJSoU
Apr 5 19:46:32 21m 20s Red Riding Hood ♥ 1 I feel clickbaited by the page's header image. >_< Your effort to make the game moody payed out! I could feel the darkness of the forest, the chill, as if I was there. The mechanics and the mood reminded me of your other game, Deep Blue, but this one is a step forward in terms of gameplay and storytelling. As for a combat mechanic, I managed to land a stab from the air and it felt just good! Here's my playthrough, if you wanna see it. :) https://youtu.be/SMG5gWxO9gI
Apr 5 20:15:17 28m 45s Battery Low ♥ 5 Oh, I see how much effort was put into this game's overall style! Sound, music and art style blend together so well, the result feels fantastic! My favorite parts are the robot's voice, a Zachtronics-esque UI and a beautiful color scheme. Also, appreciated trails not disappearing between the attempts, they helped me correct the course. With that said, I must admit, the late game performance was pretty poor on Firefox. I'll make sure to revisit the game with a different browser later. :) Here's my playthrough, if you wanna see it. https://youtu.be/_YrVzsbzXYE
Apr 6 17:08:57 20h 53m Geometry Survivors ♥ 1 It was exceptionally hard to stop playing. I had fun! Good to see a game which is all about gameplay and feel. Grenades seemed to be a little useless since they're so hard to lure enemies in. I've recorded a playthrough, take a look if you want. :) https://youtu.be/hqCOacKz2jE Btw, 2 heal chests in a row while having 8 out of 10 HP is just not fair! :D
Apr 6 18:01:18 52m 21s Game About Trying to Gain More Time In A Time Cave ♥ 1 Ah, one of those precision platformers that I ~~suck at~~ absolutely love! :D Very well made game, so polished and nice to move around. Platforming feels just right for a game of this kind, and level design is annoying as hell. The idea of using checkpoints as rewards for collecting time gems is questionable, failing to understand a new level from the get-go results in several frustrating attempts to catch up only to fail the last level again. Rinse and repeat until rage quit. 😅 And a background tune still sits in my head, dunno if it's a good thing or not. :) All in all, that was quite an experience and I'm happy I gave this game a try. You can watch me struggle for 25 minutes here (spoiler: I rage quit): https://youtu.be/-doNW0PHu_A
Apr 6 19:05:02 1h 03m The Fain Maiden ♥ 1 Man, the atmosphere is top notch! I really loved being lost in this labyrinth. Enjoyed the combat mechanic, the enemies seemed to predict my movements from time to time. :D Also I got completely lost, could use the map or more visual clues for where to go (I saw some blue light near sanctuaries, but they existed on both directions). If you wanna watch me struggling through the first two or three sections, here's my playthrough: https://youtu.be/I06Ghitr7mU
Apr 9 16:29:12 69h 24m You Are The Snooze Button ♥ 1 Original take on the theme and hilarious execution! :D I just love the giant hands falling from the sky. Pastel colors and surrealistic minimalism of the game reminded me of Katamari series. Impressive!
Apr 14 17:46:49 121h 17m Cut for Power ♥ 1 Man, I felt so smart when realizing the cut mechanic, but apparently, that was the intended way to play. :D While I'm absolutely in love with the smooth enemy animations, the game lacks some polish in the UI department. Some indication of what enemy is about to do could add some tactical aspect to the game. And a cancel button for a cut screen would be nice. ^_^ That said, the game is solid and interesting to play, I'm curious to see a post-jam version. Very cool! 👍 I've recorded a playthrough, in case you're interested: https://youtu.be/4hFHwCutQ00