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macs

Feedback comments for LD50

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TimestampSince previousGamemacs's comment
Apr 5 18:26:27 Space Voyager ♥ 2 Challenging to get used to the controls, but fun once I got the hang of it and figured how to do drive-bys on planets. I was able to get 6 planets before fuel ran out. Could be interesting if there was a mechanic to refuel from planets or some other source to delay your fuel running out.
Apr 6 03:10:39 8h 44m Stellarium Charting ♥ 1 I really love the draggable UI cards and objects, it feels physical like moving tools around on a desk; playing god with the universe. Such a nice idea and fitting feeling for this game. The restart button is also very clever :) I hard a bit of a hard time figuring out how to make the constellation last longer, so the game loop was a bit lacking, but I think with better feedback for players actions affect what's going on could make this more fun to play with.
Apr 6 03:54:42 44m 03s Ghost In The Washing Machine ♥ 1 Joe washing machine, the everyday hero. In what state of filth would our clothes be in without Joe? Typing random letters gameplay was pretty boring to me. Is it meant to be tedious to simulate manual labor? Stayed for the sounds and art, and glad I did. I think you have something great with the surreal art style and story.
Apr 7 04:16:37 24h 21m [HTML5/WebGL] Be the Inevitable ♥ 1 I had a good time sprinting through these levels. Agree with commenter above it strongly reminds me of Hotline Miami. Difficulty and pacing were on point for me, I was able to keep moving the whole time and ended each level with a sliver of health. I think the minimal graphics were effective, and the laser looks awesome, it made me enjoy swinging the gun around the screen to watch the laser.
Apr 7 04:41:41 25m 04s Out Of Gas! ♥ 3 All your game assets create a cohesive mood that makes for a relaxing driving experience cruising down the long road to somewhere. I will say as someone who know very little about driving I had a hard time figuring out the optimal driving speed LOL because of this I felt like it was never worth it to take the repair option at the station, as the gas timer was always ticking down. Felt like it needed some balancing for me, but I enjoyed my time playing it over anyway. Nice job
Apr 7 05:40:23 58m 42s Down to the Wire ♥ 4 Great puzzle design, well done. Coming up with a fresh puzzle mechanic and a whole bunch of challenging but beatable levels in a such a short amount of time seems tough.
Apr 7 18:14:10 12h 33m Tactical Ghosts: The Impification ♥ 2 Simple and addictive! Played to the end and I want more. I really like how the game teaches itself by starting simple then ramping up the difficulty gradually.
Apr 8 03:40:10 9h 26m Untitled Zombie Shooter by Ismael Rodriguez ♥ 1 I really like your 2D drawing and animation, especially the player. Has a kind of flash animation/newground feel in the best way. Also like the rings on the bullet trail. The shooting mechanic was pretty fun, especially with the punch and power up mixed in. Lack of sounds on the enemies made the game a bit frustrating though, I often died to enemies I couldn't see. Seeing your comment above, I'm glad you pushed through and submitted anyway despite your doubts. It's just about challenging yourself, regardless of level of success you still learn something. And that comment pushed me to check out your itch page and find Below the Ocean. I thoroughly enjoyed every moment of the demo and I want to play more. For me it feels on par with Celeste, with a mechanic just as innovative. I think your reputation is safe ;)
Apr 8 03:50:51 10m 41s BaraRun ♥ 1 Music slaps, and I love the background art. I just wish the player was bigger so I could appreciate the art :) Jumps felt a bit floaty overall, but the grapple mechanic was fun. I appreciate that you took the time to make an opening cutscene to set the mood.
Apr 8 04:43:33 52m 42s Cars crusher ♥ 1 Fun idea for a game. The upgrades were already addicting, and I had fun watching the enemies stack up so much the game started to lag, but it was scary when they hit me and their damage stacked. I found trying to do damage to enemies while dodging a fun challenge, but one they started to really stack up the evading gets boiled down to kiting in a circle. I think adding some knockback to the enemies when hit could give the player more options for crowd control, and might help add a feeling of weight to the hits. Dodging the crazy horde of enemies was fun, but I couldn't help but want to not stop to turn; I wish it was a little faster paced so I could pull off some stylish drifts :)
Apr 8 05:33:01 49m 28s From Beyond The Stars ♥ 1 Hectic game that engaged me well. I like that I had to split my attention between controlling the shield and shooting down rockets. Nice variety in the rocket design as well that kept it interesting, and the difficulty ramped up well. The upgrades were a bit difficult to remember with all else going on, though they probably would have helped a lot. Though I appreciate that you had an upgrade that allowed healing to 'delay' the end, I missed this in some other entries. I wish I didn't have to go through the tutorial to restart! I just want to keep looping and getting better. I guess that's a good problem to have, good job with your game!