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TimestampSince previousGamemacs's comment
Oct 4 14:58:22 Space Dizzy ♥ 1 Great use of the theme! It added an interesting twist to the platforming, that had me timing my jumps on the gravity transitions and trying to read the level ahead to see how things would change with the next rotation. The level design also used the mechanics very creatively; impressive for a jam! I found most of the levels the right amount of challenging; the designs guided me to the correct path pretty well, but were still rewarding to complete. I also appreciate that there was an intended path but the platforming mechanics and level design allow for many "shortcuts" if you know where to look. This was probably my favorite part of your mechanics, and I could see this being fun for speed running. I had an annoying bug which (playing in WebGL) where my character would stop listening to input after an uncertain number of deaths. Because of this it took me 3 restarts from level 1 to get all the way to the end and I didn't have the heart to restart again when it froze on the last level :( But I had fun playing even despite that, very nice entry :)
Oct 6 02:34:19 35h 35m Weighty Weenie ♥ 1 Funny idea for a game, definitely unconventional and innovative haha The grab mechanic was something different, and you made it harder over time in an interesting way (no pun intended) Directional controls were very hard to get used to. I guess this is to intentionally make the game difficult? Pretty frustrating to control, but I see how it aligns with the rest of the game
Oct 6 03:16:09 41m 50s A "Ding" In The Dark ♥ 1 Really nice mood you've created with the camera and lighting, and the fantastic music ties it all together. I found myself wishing I could interact with the cool environment more by doing well or slacking off at the email game, but I understand you didn't have time to implement all that you planned. Looking forward to seeing your updates. You're right our games are quite similar at the core. Funny so many people chose to relate to this topic, each with quite a different mood though!
Oct 14 00:04:12 188h 48m Room Again ♥ 2 10 seconds goes quick, so in the beginning I found myself a bit disoriented at what to do. Your nicely drawn comic which explains exactly what to do didn't quite work on me the first time, lol. Once I got past this, I find the way the reset mechanic interacts with the puzzles is very interesting. The end felt like it came too quickly and left me wanting more satisfying puzzles :) Very polished and fun entry in every category for me, I only wish it was longer p.s. Under the time pressure, I had a hard time hitting interactables right consistently, would be nice if the triggers were slightly more lenient
Oct 14 00:42:12 38m 00s Robodungeon ♥ 1 Very interesting movement system you made; Definitely unconventional. It could be frustrating sometimes to be locked into a long path, but I think that added some tradeoff that made it challenging in a good way. Is the world procedurally generated? It seemed to change every time I played. That's pretty impressive to do in the jam time restriction. Theme connection felt pretty weak, but that's okay. I completed that game several times, but I couldn't tell if I won or lost each time :) Feedback there would be appreciated, and probably drive someone to try again more.