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Feedback comments for LD50
Lukein's games and stats for all events →
| Timestamp | Since previous | Game | Lukein's comment | |
|---|---|---|---|---|
| Apr 5 01:39:54 | Glue Bot Galaxy | ♥ 1 | Pretty nice game, loved the base mechanic of cracking planets. | |
| Apr 5 02:08:09 | 28m 15s | The Great Filter | ♥ 4 | The storytelling in the presentation really set the mood straight. Got a weird bug with the UI tho. Among other things it seemed to select options of a different ship than the one I clicked on, like sometimes I could use the long range thingy with the gunship one. Other than that, really nice entry. |
| Apr 5 16:31:26 | 14h 23m | Doomed Spacequest | ♥ 1 | It becomes real hard, real quick. Got to survive long enough to reach the border of the background it seems, with douzen of green thingy following me and shooting at me. Loved it! |
| Apr 5 17:28:15 | 56m 49s | Stopping Karen | ♥ 2 | Loved the setting, but as stated by Faceless, the waiting for the 'resolution' part is kind of a burden. Especially if you're going for the highscore, each try adds up to 2 or 3 whole minutes to something that should take seconds. Although it contributes to the chill mood of the game, I'd suggest going for something more nervous like "live resolution". Not having to click on 'Start' for Karen to go, or not being able to place anything before clicking on start. This way people that want this rather chill gamefeel can get it still, by thinking about it before clicking on start, while in the other hand you don't have to. The best of both world, really. |
| Apr 5 17:49:04 | 20m 49s | Eggspiration Date | ♥ 2 | Simple and cool idea, nice job at putting it together. It makes for a really nice exploration/platform game. Although the collecting mechanic as an overarching objective is a bit dull, it could use some secondary stuff like platform puzzle or some interaction with the environment or some kind of enemies maybe. |
| Apr 5 18:10:35 | 21m 31s | Mythic Garden | ♥ 5 | A charming experience, almost a shame the theme made it to be so quick and overwhelming. |
| Apr 5 20:11:19 | 2h 00m | Later... | ♥ 1 | Always love the meta ideas. And that ending tho, quite literally the best! |
| Apr 5 20:49:12 | 37m 53s | We Need To Talk | ♥ 2 | Wow. Just.. Wow. It is just way too good, I'm speechless. |
| Apr 5 21:51:40 | 1h 02m | Everlast | ♥ 3 | Made a staircase from dirt cheap furniture, trying to end this... To my surprise there wasn't any fall damage. LD50screenshot.png Loved the twist tho! |
| Apr 6 17:32:08 | 19h 40m | SNIP SNAP BOOM | ♥ 3 | Clearly one of the best entries in term of quality. Looks like a finished game. I can see it getting some success on mobile, although it may need some refining to adapt the controls for that. Maybe on Switch, with multiple, and bigger, maps and local multiplayer with different game modes. Maybe one player spawning bombs while others must cut them off. |
| Apr 6 18:33:26 | 1h 01m | Post Solis | ♥ 6 | This game is a gem, but omg the constant clicking to pass through menus and stuff only to build a tower needed to, again, click and click and click, only to scout or collect... Guess what, before you know it you'll need not one, but two more tower to go and collect again. How many menus do you think you'll have to get through? The UI may have been a little overwhelming, or "in your face", with so much options layed down, but on the other hand the game could even not be needing a help menu if the tooltips were accessible/readable on screen at all time with a simple mouse over. I mean, people are dumb, but not *that* dumb. The need of the help menu only exists here because of the inconvenience of the information, not its complexity. While you rather did that for menus, you didn't for ressources. Did it really need eight different ressources from the get go ? Really? I don't know why I'm so salty about it. But what the hell, so much frustration with this one. |
| Apr 6 20:30:45 | 1h 57m | Dreadlife | ♥ 1 | The difficulty may be a little over the top, didn't seem to let much place for error. I don't know, maybe it is intended to be somewhat of a die and retry in the mindset of speedrunners. Some indications about that beforehand would be great. I think I entered this with the wrong mindset and it does have a big impact on the gamefeel down the line. |