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Feedback comments for LD50
jusw85's games and stats for all events →
| Timestamp | Since previous | Game | jusw85's comment | |
|---|---|---|---|---|
| Apr 12 09:15:14 | Detour | ♥ 0 | Brilliant concept, the aesthetic was gorgeous! It took awhile for me to understand the game, I got it in the end, but if might be nice to have a simple tutorial stage in the beginning to teach the concepts. | |
| Apr 12 09:52:23 | 37m 09s | Claim your FREE BitBuddyâ„¢ TODAY! | ♥ 1 | That was actually kinda sad and dark... Great entry though! |
| Apr 12 10:01:11 | 8m 48s | Kiwis Can't Fly | ♥ 1 | Thanks for making this, this entry was melancholic and beautiful. |
| Apr 12 10:42:06 | 40m 55s | I Refuse to Hibernate! | ♥ 2 | I liked the aesthetics, it's really cute! Might be nice to have an option to speed up or cut animations so that players can focus on the puzzle aspect |
| Apr 12 11:30:56 | 48m 50s | Eleventh Hour | ♥ 1 | I love the art and music! The gameplay was a little too hard for me though. My best run was 15 miles remaining, couldnt get past that. I wish more could be done with the time rewind mechanic as well, right now there doesn't seem to be any reason for delaying 'E', just press 'E' whenever it charges up, since you lose all your charge when you get hit. |
| Apr 12 12:12:17 | 41m 21s | Xermatt Redux | ♥ 2 | I beat the original two years ago, glad to see an improved version! The checkpoints made the game much more forgiving than the original, and the map made it easier to navigate. Great entry! I think some of the text scrolling could be slowed down, it felt like some parts skipped over without input |
| Apr 12 12:17:11 | 4m 54s | Grandma's kiss | ♥ 1 | I loved the art, grandma was really creepy! Near the end I think it's impossible to survive for long, in line with the theme. Great entry! |
| Apr 12 12:29:25 | 12m 14s | Chicken Dinner | ♥ 2 | The pixel art was great, and the music really matched the aesthetic! I loved how the gameplay matched the theme as well, I got to the end and it was truly delaying the inevitable. |
| Apr 12 12:47:33 | 18m 08s | Engineer's Last Stand | ♥ 1 | I managed up to 341, it was really fun and well made! - Left hand is controlling movement and placing turrets, it gets pretty awkward. Right hand is for mouse, but I found myself not using it alot. Perhaps game could be switched to fixed perspective, so right hand can be arrow keys, left hand for 1-5. - Or, since the player just moves and dodges around (no action oriented gunplay, etc.), then left hand is just WSAD movement, while mouse can be used to drag and drop turrets, walls, etc. (also on fixed perspective) |