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| Timestamp | Since previous | Game | Iamsodarncool's comment | |
|---|---|---|---|---|
| Apr 5 11:08:42 | Dino Defense | ♥ 0 | Fun and very charming game! It took me a couple tries to get it, but once I learned how it worked I had a blast. This game is deeper than it first appears, there is quite a lot of strategy to managing your defense. I love how crazy and chaotic it gets in the late game. I really like games where I have to run around performing tasks and simultaneously think carefully about the overall strategy of what I'm doing. *Dino Defense* scratches that itch wonderfully. I agree with the others that the controls are somewhat unintuitive and difficult to get used to. I'm surprised nobody mentioned this specifically, but my primary gripe is the inability to move diagonally. If I could make one change to this game, it would be to add diagonal movement. I also found myself getting annoyed by the small camera size. I think the game would be better if you could see the whole play area simultaneously, with a fixed camera. The visual art, music and sound are all lovely. Great interpretation of the theme as well. I've really enjoyed my time with *Dino Defense*; thank you for making this game! | |
| Apr 5 11:54:16 | 45m 34s | Life of the Only Rational Scientist | ♥ 2 | Phenomenal job setting the mood and tone. It's rare to see a Ludum Dare game tackle such a serious, existential theme. You drew me into this world and story with the beautiful pixel art -- I particularly love how many little animations there are! -- the moody, tense music, and the excellent writing. The choices felt real and meaningful, even though they were just yes or no. I think this is because each choice/scenario was so different and unique from the others, with very different potential consequences. A few of the in-game consequences felt weird and unfair. Why does it help AI take over the world if I refuse to work on a sex robot? Overall a really cool and thoughtful experience. I'd like to reiterate how good the art is. (SPOILERS AHEAD) I keep thinking back to that killer android from the ending, absolutely chilling. Great work with this one 😄 |
| Apr 5 12:21:47 | 27m 31s | Pixel Entropy | ♥ 1 | Fun little sandbox of interacting systems! I had a great time playing around with the world and trying to keep things in balance. The graphics are quite pleasant. I adore the animations when a new tree grows. The kelp swaying looks great too. It's also super cool how every single pixel casts a shadow. I think *Pixel Entropy* would go from "neat" to "very fun" with a solid balance pass. Right now, it's damn near impossible to keep the birch tree alive, but the fish live forever without any help or interaction. I wish there was more to worry about, but that my individual worries were easier to deal with, you know? By the way, what are the purple pixels? They seem to spread along the underside of the ledge and occasionally drop into the water. They're not any of the placeable pixels, nor are they any of the creatures. So what the heck are they? |
| Apr 5 12:41:09 | 19m 22s | Pissboy! | ♥ 1 | Piss |
| Apr 5 13:33:51 | 52m 42s | Slip or Trip | ♥ 2 | The art, and animation, is gorgeous! It's just a shame that I can't really admire it. If I take my eyes off the slip meter for even a a millisecond, I slip and lose. So cool that there are multiple characters. You didn't have to do it, but you did; I appreciate the commitment. The music is great. Overall a solid, cohesive, enjoyable game. Nice work! |
| Apr 5 15:16:51 | 1h 43m | The Lost Daughter | ♥ 1 | I adore the writing, world and characters! The town is so lovely and peaceful, I really enjoyed exploring it. My absolute favorite thing is that you can talk to the cat 🥰 I don't really understand how RPG games work, so I've only been able to get as far as the second fight before dying. But I really want to know how the story ends... I'll come back to this later and try to finish it. Btw, is there a way to make the game window larger, or at least fullscreen? It launches in a very tiny window, and I have to squint to see it. |
| Apr 5 15:48:18 | 31m 27s | Brace for Impact | ♥ 2 | This is fantastic! The art is so fun and charming and it immediately sets the mood. The concept is ridiculous and hilarious. I love the absurdity of picking up random items, and people, and YEETING it all over the edge as we plummet towards the ground. The game was really hard, it took me six attempts or so before I got a success. The fact that the newspaper at the end of the game reflects not just whether you landed the ship, but also what cargo & passengers you managed to save, is an excellent touch. This detail inspired me to play the game several more times after I first succeeded. It's outrageously funny that cows and sheep just start landing on the crashing ship. It would've been nice to have some more visual feedback with regards to how the ship is doing. I don't really have time to watch the numbers while I'm playing, so it's hard to gauge how effective my actions are. I would like to see the speed of the scrolling background, and the rain, to get slower as the ship gets slower. I'd like to reiterate just how much I love the art. It's such a fantastic, distinctive style. I don't think I've seen a Ludum Dare game before with hand-drawn art in monochrome, but you nailed the crap out of that style. Have you made other games with art like this? |
| Apr 5 16:10:06 | 21m 48s | Don't Grow Up! | ♥ 2 | Super cool game! I love all the different abilities, and the various emergent strategies. It's very rad that you use RNG to generate your levels; there's so much replayability! I quite enjoyed the writing in this game. The voicelines for all the different enemies are a great touch, and all the different endings are interesting & unique. Great interpretation of the theme as well. |
| Apr 5 16:42:57 | 32m 51s | Mama | ♥ 2 | This is such a wonderful, adorable game! The music is enchanting, and the art & implicit story are so compelling. The sound effects are also great. I'm immediately drawn in and eager to help my dragon mama. I love how new mechanics keep being introduced and the difficulty keeps increasing. The pacing is \*chef's kiss* absolutely perfect. Every time I thought that the game had reached its maximum level of complexity, something novel happened. Seriously, how did you get the pacing and balance so good? How much time during the jam did you spend playtesting? Like another commenter said, I really like the use of the mama's eyes to indicate how close she is to death. It's such an immersive and dramatic way of communicating that information. Another small detail I really appreciate is the font used for the timer in the top left. A lot of Ludum Dare games don't take the time to make sure their font meshes with their art and mood, but the detailed, flowy numbers in your timer are just exquisite! I want to reiterate how great I think the music is. It absolutely nails the "magical forest" vibe, while also capturing the protagonist's helpless desperation. The music adds so much. Really sincerely excellent work. Congratulations on your first game jam! |
| Apr 5 17:16:29 | 33m 32s | Click to Continue | ♥ 5 | Holy guacamole, that was phenomenal. Brilliant use of games as an artistic medium. So thoughtful and so fucking funny. And such a delightfully meta take on the theme. (SPOILERS) My favorite moment was "Oh dear, I'm afraid you've relapsed." Perfect delivery. This is by far my favorite Ludum Dare game I've ever played. I'll see you on the LD50 podium, you deserve the win. Thank you so much for making *Click to Continue*. P.S. this game made me lose [the game](https://en.wikipedia.org/wiki/Forget_the_game) |
| Apr 21 19:35:58 | 386h 19m | Aunt Mavis (There's always one) | ♥ 0 | Fun little game! An interesting pathfinding optimization problem. Novel interpretation of the theme. The sound effect for "stop Aunt Mavis from drinking" made me laugh out loud, love it. It would have been cool if the other party guests moved around, thus requiring more on-the-fly problem solving. I found the hitboxes a little unforgiving. I would recommend making them smaller than the visuals, and also making them a little "squishy" so the player doesn't get stuck on the edges. Overall solid entry! My highscore was 19:34 :) |
| Apr 21 19:50:22 | 14m 24s | On Death's Door | ♥ 0 | I love this! Once I figured out that stealing life force makes you move faster, it became a fun & intense struggle to navigate the environment. The art is so lovely and charming -- I particularly adore the moody lighting, and the bloom VFX on the Avatars of Death. The concept/story is hilarious and awesome, I really like what you did with the theme. A few points of criticism: - I wish there was a hotkey to restart the game quickly, like with a hotkey or a menu item. When I was first figuring out how to play, I would often know that my doom was inevitable, but I had to wait 5-6 seconds before I could try again. Somewhat annoying. - I prefer to use arrow keys for movement, I wish those also worked in addition to WASD - The ending felt underwhelming. I was hoping for some funny hijinks with the protagonist and her husband. Overall a very good entry. I had a great time with *On Death's Door*. Thanks for jamming! |
| Apr 21 19:59:42 | 9m 20s | Untitled Oxygen Game | ♥ 0 | Cool game! The opening sequence is fucking awesome, I love the camera shakes and the audio and everything. The game itself is really fun and interesting. I love the unusual controls. Unfortunately there seems to be a bug where scrapping/patching by holding space doesn't work after the first few times. This bug prevented me from progressing very far. Also, you seem to have accidentally published a debug build; the development console is visible in the lower left. (And it's full of NullReferenceExceptions, lol) I hope you continue to work on this! If there's a post-jam version I would be very interested in playing it :) |