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Gardenovena

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TimestampSince previousGameGardenovena's comment
Apr 7 23:51:22 Five Knights in France ♥ 2 Hey, this was super cute! I do love a humorous history reference. Big props to the art and music, they were really enjoyable and pleasant to look at/listen to. I also liked how you set up the tutorial, to have the controls disappear once you successfully use them, but also having the option to bring them up again whenever. I've definitely permanently clicked past tutorials in jam games on accident, so I really appreciate a way to double check them. I quite like stealth games, and I think the mechanics were fairly well implemented and balanced for what was intended. For your map design, I liked that there was plenty of furniture to dodge behind, and relatively few "dead end" rooms that make you backtrack to get where you're trying to go. It's so annoying how in many stealth games when you get cornered in a dead end and have nowhere to hide, and you get frustrated because you feel like you'd have been screwed no matter how much skill you had—I didn't feel this way at all for this game. I do feel that the map could have been shrunken down or the movement speed increased (though I think the former would preserve the sneaky mood better than dashing around at high speeds!) The text speed could also have been increased—I did eventually find that you could force it by pressing E again, but I think that a faster speed by default would keep up with the action more and decrease unneeded button presses. Overall, nice game with a lot of good quality-of-life choices, and quite lovely music and art! Kudos!
Apr 8 00:18:27 27m 05s To Build A Fire ♥ 3 I really like how this relates to the theme! Maybe I'm biased because we also made a fire-fueling game, lol. But really, I like the theming and I really think it's cool that you worked in some classic literature, it really enhanced the mood. A lot of people are comparing to surgeon simulator, which I never played but I get the concept. I have, however, played QWOP, of which I was immediately reminded—both make you use more bits of your brain to keep track of things. The controls did get quite frustrating, but mostly due to webpage chaos before I found the fullscreen option. Still, quite difficult to master, though impressive enough considering the complexity and time limit. Also, love the fabulous manicure 💅
Apr 9 16:52:46 40h 34m Soon To Be Roadkill ♥ 2 Nice take on the theme and the QWOP-like genre! I really love this idea of QWOP but for wings instead of ultra-toned athlete calves, and I wouldn't mind seeing more development on it! In my opinion, this type of game is made so fun and compelling by forcing your brain to work extra hard by having to account for multiple controls at once, and more specifically, managing how those controls interact with each other and the game's physics. The main suggestion I would give is to implement more visual feedback when you "flap". For me, I struggled to keep track of what was happening when I performed an input, because pressing the buttons mostly just made the bird kinda "pop" up into the air, and otherwise stay in a bird-T-pose, unless I went too far and it suddenly veered off to the side. In these types of games where fine controls are used—as in, tiny input presses cause large reactions—visual feedback is important so that the player can keep track of how their input is affecting the game. By learning the game's reaction to how long an input is held, a player can adjust accordingly and do better in the future. If the individual wings had rotated in accordance for how long I held the button, I think that would have been a step towards making the game feel more like something you could master with skill. You might take the above feedback with a grain of salt, because I happen to be a certified Bird Nerd™️, so I might just be more picky about bird physics. My partner agreed when he played, however. He also almost immediately found a way to get stuck eternally and rack up a high score, but I didn't encounter this bug once, and I played several times. Overall, a stellar and innovative concept with good promise, great relation to the theme, very fun, and quite funny (though perhaps not so for the bird)! High Score: 13.27 seconds Totally Cheating High Score: ♾️ Nice B)
Apr 9 17:05:00 12m 14s Down with the Ship! ♥ 1 Hey there! I just tried to play this game, but it seems to not be loading. Sorry if you're not done and I stumbled across this page too early, lol. Here is the console: Screenshot_6.png
Apr 9 18:08:57 1h 03m Carpentangle ♥ 1 Really nice puzzle game, I love to see them in LD! I had a lot of fun with this, I think so far, this is the game I will be most likely come back to—I definitely have some ideas on how to develop a wee bit of strategy. There were definitely times where I was wishing I could rotate pieces. I had several times where I had 2 turns left, 4 or so holes in weird places, one huge piece that, due to my rotten luck, couldn't quite cover the empty holes all at once, and a bunch of small pieces that were rotated at every possible angle except the one I needed. 😔 But after reading what you have said in your responses, I can definitely see why you didn't want to add rotation, in order to preserve the feel of the game. I'm not sure what a happy middle-ground would be, maybe limit it by using a power-up to rotate? Idk, that might be clunky, and change the game a bit too much, as you've previously mentioned. Really great game, super polished, clever and innovative, I could go on! Kudos to a good job, I expect to see you high in the rankings!