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Feedback comments for LD50
Daniel Mak's games and stats for all events →
| Timestamp | Since previous | Game | Daniel Mak's comment | |
|---|---|---|---|---|
| Apr 5 02:52:10 | Highrail to hell | ♥ 1 | I love the art style! I personally think the game is actually a puzzle game disguising as an action game, which is awesome! It would be nice to have a few more stages, but the current stages are nicely crafted. Right now the stages feels like tutorials to introduce mechanics and tricks. | |
| Apr 5 02:58:57 | 6m 47s | The Arcane Artist | ♥ 3 | Really cool idea. It may have more replay value if different spell is more effective against some enemies than others. Also, the scene is a bit too dark to see, but it makes the fire and lightning really stands out. |
| Apr 5 15:43:13 | 12h 44m | Dungeon Dummies | ♥ 3 | It's a fun and challenging puzzle game. Some levels I have to do trial and error to figure out how the pathfinding algorithm works. |
| Apr 5 21:03:12 | 5h 19m | Eternal Crisis | ♥ 1 | The random branching spaceship looks awesome! However, I stopped at round 12 because the game plan is always to keep firing while circling the spaceship, so it becomes monotonic quite soon. (p.s. the game slowed down a lot when a stage starts for me, possibly because there are too many things at once.) |
| Apr 7 04:00:05 | 30h 56m | DLAY's Buffet | ♥ 2 | The game is definitely a bit too easy for my taste, but it is well polished, and great scope for a short term project! |
| Apr 7 04:05:57 | 5m 52s | Hyper Kremlin Bros. II Tournament Edition | ♥ 2 | The puzzle mechanics is one of the kind and it is fun to play with. Not sure if it's intentional, but the flashing background and the pulsing tiles make it difficult to look at after a while. Maybe some accessibility options would be nice. |
| Apr 7 04:20:55 | 14m 58s | Eldritch Crossing | ♥ 2 | A really well made game. I'm not great with anything that are slightly scary, but I still had a great time playing. The visual is especially amazing. |
| Apr 8 01:54:52 | 21h 33m | Kiwis Can't Fly | ♥ 1 | The experience is just surreal. The music first reminds me of Celeste, and this game tells a heartwarming story as well. One nitpick I have however is that since there is no way to lose, I ended up trying to actively move away the platforms to get to the end faster. |
| Apr 8 02:02:44 | 7m 52s | Inevitable The Game | ♥ 1 | This is taking the most basic idea for this theme and push it to the extreme. It's kind of similar to the WarioWare minigames in my opinion. |
| Apr 8 02:44:18 | 41m 34s | A Ship Out of Time | ♥ 1 | The game is really clever, I really love the mechanic and the mix of bullet hell and rougelike. I noticed if I repeatedly press W, the wrap charge fills up faster. Is it a bug or an unexplained technique? People have mentioned the frustration at the automatic deaths and the slow initial move speed, and I'm 100% with them. However, that pushed me to upgrade the speed asap and to find safe spots. On the other hand, I found no incentives to upgrade the weapon damage, which I cannot say if this is a good or bad thing. (p.s. If the "end" at 00:00.889 is intended to fit the theme, I must say I'm a bit annoyed. But then again, I did somewhat similar things in my game 😆) |
| Apr 8 02:55:18 | 11m 00s | Different Strokes | ♥ 3 | This is way beyond what I expect from a jam game! At first I wasn't sure how it fit the theme, but the npc at the front explained it well. |
| Apr 11 02:48:26 | 71h 53m | Pixel-Panic | ♥ 1 | Love the simple and consistent art style! I also love that a force is added to the pixel instead of setting the velocity, which added an extra layer of complexity. |
| Apr 12 04:51:10 | 26h 02m | Three Body | ♥ 2 | It really is an elegant and simple system for this theme. I do think the improvement that has the biggest impact is to add audio (background, collision, even when the balls are speeding next to you). |
| Apr 16 22:23:31 | 113h 32m | Slime Showdown | ♥ 3 | Screenshot 2022-04-16 181742.png I found ignoring the boss until I have upgraded a bunch of times seems to make the game easier? I love the arts, and the control feels good. I do think a bit of background music would improve the mood a lot. Also, at first I thought the familiar summoning glyph was an attack and I was panicking to dodge it. Just a nit-pick but might as well share it. |