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blubberquark

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TimestampSince previousGameblubberquark's comment
Apr 5 08:46:45 Captain Starforce ♥ 1 Was finding the station *supposed* to be this difficult?
Apr 5 09:30:21 43m 36s This Mortal Coil ♥ 1 - The mspaint.exe protagonist sprite and the grass are definitely the weakest link of the pixel art. - This feel like a rhythm game but also you have to go fast? At first I thought I have to move on the beat or something, but it's the other way round. Turns out it's moving like a roguelike, but with a wall clock timer. - The controls flashed briefly and I thought I had missed something at first. Maybe make them fade out over a second instead. - Music is ambient, fits the mood, doesn't get in the way (after I figured out this is not a rhythm game). - Theme is on point - Collecting hearts past full was unnecessary. I was at 3 most of the time until I got hit by three things in rapid succession - I got to level 8, score 40640
Apr 5 13:24:19 3h 53m Computer Scientist Training Lab ♥ 1 Thanks, I hate this! Fits the theme really well. Very stressful
Apr 12 06:48:31 161h 24m Flooded Caves ♥ 1 Floods are an obvious, but very fitting take on the theme (I had the same idea), and this feels like the most distilled version of this idea. Simple but addictive.
Apr 12 07:17:36 29m 05s Settlers & Prophecies ♥ 1 This is a great city builder, and although the theme is not very prominent, it shines through in the interactions of the mechanics.
Apr 12 07:58:18 40m 42s Significant Other(s) ♥ 0 The UI was a bit wonky in Firefox. Maybe this could work better if you could drag/turn the arrows in the right direction instead of clicking/tapping multiple times. This was certainly a unique take on the theme, more fun and less dark than many others.
Apr 12 08:12:56 14m 38s Atlantis ♥ 1 It's interesting how many different city builders there are this time... yours is the most frantic!
Apr 13 05:46:33 21h 33m Magma Climb ♥ 1 This game is a straightforward take on the theme, but ever slightly too difficult in my opinion. Starting the lava a bit lower, having it climb a bit slower at first, and making the generation just a bit easier would go a long way. It would also help if I could jump further up than the screen, or if the controls were less floaty with pressure-sensitive jumps.
Apr 21 06:50:17 193h 03m The Snooze ♥ 2 This is a great take on the theme!
Apr 21 06:53:17 3m 00s Geometry Survivors ♥ 1 Neat, but very stressful. I didn't even have time to move my index finger to use an item!
Apr 21 13:11:41 6h 18m Game About Trying to Gain More Time In A Time Cave ♥ 1 The platforming is surprisingly well designed and innovative. Who would have thought that you cab design a game around fixed jump arcs?
Apr 21 13:27:24 15m 43s Riverlands ♥ 1 Heh, same idea!
Apr 21 14:00:49 33m 25s Escape The Unstoppable Gooey Blob ♥ 1 This is basically top-down super crate box, but it works really well for such a simple idea! Does the disc gun home in on you on purpose?