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Feedback comments for LD50
blubberquark's games and stats for all events →
| Timestamp | Since previous | Game | blubberquark's comment | |
|---|---|---|---|---|
| Apr 5 08:46:45 | Captain Starforce | ♥ 1 | Was finding the station *supposed* to be this difficult? | |
| Apr 5 09:30:21 | 43m 36s | This Mortal Coil | ♥ 1 | - The mspaint.exe protagonist sprite and the grass are definitely the weakest link of the pixel art. - This feel like a rhythm game but also you have to go fast? At first I thought I have to move on the beat or something, but it's the other way round. Turns out it's moving like a roguelike, but with a wall clock timer. - The controls flashed briefly and I thought I had missed something at first. Maybe make them fade out over a second instead. - Music is ambient, fits the mood, doesn't get in the way (after I figured out this is not a rhythm game). - Theme is on point - Collecting hearts past full was unnecessary. I was at 3 most of the time until I got hit by three things in rapid succession - I got to level 8, score 40640 |
| Apr 5 13:24:19 | 3h 53m | Computer Scientist Training Lab | ♥ 1 | Thanks, I hate this! Fits the theme really well. Very stressful |
| Apr 12 06:48:31 | 161h 24m | Flooded Caves | ♥ 1 | Floods are an obvious, but very fitting take on the theme (I had the same idea), and this feels like the most distilled version of this idea. Simple but addictive. |
| Apr 12 07:17:36 | 29m 05s | Settlers & Prophecies | ♥ 1 | This is a great city builder, and although the theme is not very prominent, it shines through in the interactions of the mechanics. |
| Apr 12 07:58:18 | 40m 42s | Significant Other(s) | ♥ 0 | The UI was a bit wonky in Firefox. Maybe this could work better if you could drag/turn the arrows in the right direction instead of clicking/tapping multiple times. This was certainly a unique take on the theme, more fun and less dark than many others. |
| Apr 12 08:12:56 | 14m 38s | Atlantis | ♥ 1 | It's interesting how many different city builders there are this time... yours is the most frantic! |
| Apr 13 05:46:33 | 21h 33m | Magma Climb | ♥ 1 | This game is a straightforward take on the theme, but ever slightly too difficult in my opinion. Starting the lava a bit lower, having it climb a bit slower at first, and making the generation just a bit easier would go a long way. It would also help if I could jump further up than the screen, or if the controls were less floaty with pressure-sensitive jumps. |
| Apr 21 06:50:17 | 193h 03m | The Snooze | ♥ 2 | This is a great take on the theme! |
| Apr 21 06:53:17 | 3m 00s | Geometry Survivors | ♥ 1 | Neat, but very stressful. I didn't even have time to move my index finger to use an item! |
| Apr 21 13:11:41 | 6h 18m | Game About Trying to Gain More Time In A Time Cave | ♥ 1 | The platforming is surprisingly well designed and innovative. Who would have thought that you cab design a game around fixed jump arcs? |
| Apr 21 13:27:24 | 15m 43s | Riverlands | ♥ 1 | Heh, same idea! |
| Apr 21 14:00:49 | 33m 25s | Escape The Unstoppable Gooey Blob | ♥ 1 | This is basically top-down super crate box, but it works really well for such a simple idea! Does the disc gun home in on you on purpose? |