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zeta0134

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TimestampSince previousGamezeta0134's comment
Oct 5 01:26:56 Etherlands ♥ 2 I managed to place the workbench inside the ship, which made it difficult to access. Oops! The graphics are charming and what's here is well polished and reasonably well thought out. Nicely done! I'd love to see this expanded into a proper experience down the line.
Oct 5 01:38:46 11m 50s Totally Rad ♥ 1 I can't say I'm a fan of "rapidly switch between screens and click on circles," but what's here is well polished and whatever wizardry you're doing to get the audio to sound like an out-of-control casette deck is *very* on point.
Oct 5 02:02:10 23m 24s Unstable City ♥ 0 I spent half an hour trying to balance the needs and get everything in the positive. I failed utterly... then the cultists started converting my population. 10/10, would perform the sacred ritual again.
Oct 5 02:10:12 8m 02s Quantum Qitty ♥ 2 Wow. Cute little idea, polished to a mirror sheen. This was a blast! I only wanted it to be *longer,* so I could keep playing. Very, very well done!
Oct 6 20:23:49 42h 13m Meltdown!! ♥ 1 What a fun little concept! And you did that in SDL, without a proper engine? Nicely done. The only thing I really had trouble with was the magnet mechanic, my hands wanted to press space first to activate it, not the directional button. Otherwise played through to the end with no real problems. A few of the block puzzles were tricky!
Oct 6 20:31:20 7m 31s TetraTopple ♥ 1 Normally "physics-based tetrominos" describes a trollish, wacky and impossible game, but this succeeds in being playable, chill, and quite *zen* in its presentation. I got all the way up to 30 with a bit of patience, and wanted to keep going. Nicely done!