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Feedback comments for LD49
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| Timestamp | Since previous | Game | Mads's comment | |
|---|---|---|---|---|
| Oct 5 14:50:36 | Political misdirection | ♥ 3 | Quite nice concept. Quite entertaining when you get the hang of it. Got to 108 after a few tries. I found it very difficult to have to switch between looking at the distribution thing on the left and the three symbols. I think that the marker should have been way lager so it is easier to see what the current state is. Nice entry! | |
| Oct 5 15:05:47 | 15m 11s | The Horse Without A Stable | ♥ 1 | It isn't that obvious that the final level only requires 4 blocks. Managed to get 6 but they tumbled over at the last second :S But great fun and surprisingly challenging. Great entry! |
| Oct 7 06:47:14 | 39h 41m | Gummi Bridges | ♥ 0 | Nice idea that you can connect any two points! The bridges seem to glitch a lot, and take down adjacent bridges as well. I could not figure out how to delete or move nodes once they are set. In game control explenation would be nice! Good job! |
| Oct 7 07:27:20 | 40m 06s | Unstable Lava | ♥ 0 | Alright game, there could have been some visual clues to where one is. It is quite difficult to keep track of where one is, as everything look alike. I would have liked that interacting with things was using a button instead of the mouse. Using the mouse to just press on things nearby seems a bit odd. Also, if the movement could have acceleration and deacceleration i think it would feel more crisp, I found it hard to move between squares that only touch with two corners. When starting a new level, the camera seem to move quite quick to the player for half a second or so. Fading to black is a quick way to hide camera movements. I like the sounds tho! Good job. |
| Oct 7 07:48:31 | 21m 11s | Steel Coffin | ♥ 1 | It seems a bit wierd that everything is random, and as resources does not increase the game seem a bit pointless. Bringing back resources from each mission would completely change the game i think. Good narative. |