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Feedback comments for LD49
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| Timestamp | Since previous | Game | kroltan's comment | |
|---|---|---|---|---|
| Oct 4 13:36:12 | Nuclear Disaster | ♥ 1 | Neat game! I couldn't finish it though, since I would take a lot of damage from the shooting bat-things when first entering each room (the enemies can move and shoot before I can dodge) | |
| Oct 5 21:58:24 | 32h 22m | CrazyTrain | ♥ 0 | 17.41 is my record! I don't know if I can get much faster than that, the strategy is spam 3 piles of coal, then wait until that runs out and immediately put one last one. I agree a bit with @hotaloca, I would have liked to have seen at least 1 other game mechanic, maybe make some use of the player movement? Since right now the gameplay boils down to functionally "press spacebar at the right moment", which is not bad, just a bit mechanically shallow. Maybe even something as simple as having multiple piles of coal that eventually run out could be enough to add some tactic to the game! That said, for a compo game this is perfectly fine and I really liked the visuals, they are simple but effective, and the UI is very intuitive. |
| Oct 5 22:17:40 | 19m 16s | Unstable Ecosystems | ♥ 0 | Agree with @escapade, would be neat to be able to see a list of current species and their stats (or, with a bunch more scope, a whole lineage type thing, so I could root for my favourite creatures) With that said, I really appreciate simulation-programs! I made one myself too so it would be suspicious not to, heh. The graphics are minimalistic but to the point, the trails are really neat, and I'm not sure if it's intentional or a bug, but *sometimes* the creatures will shiver when being chased, if it's intentional then it's a nice touch! |
| Oct 8 15:13:28 | 64h 55m | Scootin’ Cubes | ♥ 1 | Very neat mechanic! The tutorial is also superb, not only for compo standards but it is just plain good by retail standards too! I second @sploky's control issue, it seems I really have to do the lightest fastest feather-touch on the directional keys or it will jump 2 lanes at once and possibly fall out of the map. |
| Oct 8 15:31:13 | 17m 45s | Why Can't I Hold All These Items? | ♥ 1 | That is an excellent mechanic! I have always toyed in my mind the idea of physical inventories (to no avail), but you nailed it! The contracts are also a great way of giving the player objectives and constraints. The navigating around the map is also very smooth. I would love to see a full title around that mechanic, if you ever do it, yell at me and I'll buy it in a heartbeat! |