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kroltan

Feedback comments for LD55

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TimestampSince previousGamekroltan's comment
Apr 15 15:11:17 Summoner Chess ♥ 1 That's some excellent Compo work! The sound effects are very on point, I love that victory jingle. A complete game, and a fun one at that! I did crash when trying to select the 3-mana ranged angel (I forgot the name sorry), and the text was very tiny for my terrible eyes, I would have appreciated being able to resize the window to scale (even at the expense of the pixel art) Trying again with a debug build to see if I get a backtrace.
Apr 15 15:40:27 29m 10s Necromatcher ♥ 1 I love that the music is kinda like clacking skeletons. Very tight puzzle, great job on the level design too! Level 2 is the one I spent the longest at, because I assumed surely I couldn't place things diagonally.
Apr 15 22:34:59 6h 54m The Wizard Games ♥ 1 That's your first jam? Very nice! Congratulations on completing something interesting. Appreciate the audio 😄 I'll not reiterate on the challenge, but I had difficulty reading between the ASD row, I had to "read" not "identify" what key to press every time. I suggest using a plus/cross layout in this case, with distinct shapes for each direction, even if it betrays the keyboard layout.
Apr 16 00:25:14 1h 50m Amareica ♥ 1 Hi, your web build is missing an index.html
Apr 16 00:30:12 4m 58s Date Summons ♥ 2 Itch web embed doesn't work: ``` WebAssembly streaming compilation failed! This can happen for example if "Content-Encoding" HTTP header is incorrectly enabled on the server for file Build/DateSummonsWebGL.wasm.br, but the file is not pre-compressed on disk (or vice versa). Check the Network tab in browser Devtools to debug server header configuration. ``` Works if I open the iframe address directly for some reason though
Apr 16 00:48:19 18m 07s Pest Control ♥ 1 I like the colour palette and its consistency. Good job on the level design principles application too, showing the enemies before the real deal. It is a very short game, but presents its mechanic well, and what more can you ask of a jam entry! I'm conflicted on the "shooting" mechanic. I like it in principle, but because it basically means you get very long range attacks, and the only way to nerf the player is to make them not able to see the enemies. Which in turn means the player is incentivised to shoot off-screen then move in, which I'm not sure is what you intended, and also means the player doesn't get to see what they are dealing with. Maybe requiring line-of-sight to the cast point or something similar could nerf it a bit, but communicating that to the player would be annoying.
Apr 16 00:53:13 4m 54s Imprisoned Soul ♥ 1 Also, compo games should include source code. At the very least so you don't have to learn how to cross-compile to Linux 😄, but mainly [It's Dem Rules](https://ldjam.com/events/ludum-dare/rules)
Apr 16 23:39:45 22h 46m The SUMmoning ♥ 2 Had to do the same as @flying-dog-fish to get it to play (here is the direct embed link by the way https://files.jam.host/embed/$384836/25232/index.html) but I looked at the code to figure out how to play it: 1. You start with 0 points; 2. Moving over a tile consumes that many points; 3. Clicking any number will give you that many points; 4. You can't move into a number that would put you in points debt; 5. Objective is to reach pink square with exactly that many points left.
Apr 18 00:14:44 24h 34m Stupid Skellies ♥ 0 Wasn't fast enough to get the screenshot in time, but I'll count this as a win 😄 2024-04-17_21-13.png The tutorial was a very good addition! Rare to see in game jams, congrats.
Apr 18 00:25:27 10m 43s FEED THE CORE ♥ 0 Game just hangs the tab (infinite loop?) when I try to play it on my browser (Firefox Developer Edition)
Apr 23 21:43:50 141h 18m Summoner's skirmish ♥ 1 It's a bit unclear if the placement of the divinities makes any difference at all (besides the poison puddle one), I suspect it doesn't? In that case I'd just have buttons to enable or disable each. Also, there are way too many enemies on the screen, in 10 seconds my screen is pretty much full of green blobs with no escape path. Could be framerate-related, I'm on a 165Hz screen. Besides that, fun game, straightforward in a good way and the graphics are very readable.