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Electric Bonfire's games and stats for all events →
| Timestamp | Since previous | Game | Electric Bonfire's comment | |
|---|---|---|---|---|
| Oct 11 14:05:36 | Confession | ♥ 1 | Good work, the movement feels good and the shooting is ok, it just need a little more feedback from the enemy. I also liked the interpretation of the theme, although I would have preferred if during the paranoia phase the gameplay changed a bit more. The only problem I felt was that in most room I got stuck because I couldn't understand clearly what was an obstacle and what not. Overall: nice game. Great job for a first LD! | |
| Oct 17 09:44:17 | 139h 38m | ClownPunk | ♥ 3 | Great polished game! You managed the scope very well, with a nice twist on the genre, not just with the balancing act but also the slow down and different weights. Loved the TV context for it too. Such a perfect "jam" game, but also a solid game in itself! I'll keep this game in mind for the next jam as a good example of scoping and mechanics. |
| Oct 17 09:47:17 | 3m 00s | A Hoppy Walk | ♥ 1 | This was fun! It reminded me a lot of the GTA IV Euphoria-driven drunk state, to the point that I wish you made a full game with this concept and a physics driven locomotion. Great stuff! |
| Oct 17 09:50:52 | 3m 35s | The Conflicted Merchant | ♥ 1 | This is very interesting, and impressive. I don't remember any game quite like it. It feels polished and only lacking in content, which is a positive for a jam game. Great stuff! |
| Oct 17 14:44:41 | 4h 53m | Birds | ♥ 0 | I think the premise of the game is fairly simple and quite fit for a game jam, but I would have preferred more visual feedback. |
| Oct 17 14:53:31 | 8m 50s | Unstable Machinery | ♥ 1 | I think the idea of having the character in the game is genius, it adds a layer to the thinking process and setting up the pipes is much harder when you have to move after placing one and your way is blocked. This is a super interesting game and it's currently the one I see myself playing the most out of all the games I've rated so far for this jam. It helps that it's super up my alley, but it's also a nice twist on the "tubes and fluid" puzzles. |
| Oct 17 15:10:29 | 16m 58s | Hun's table | ♥ 3 | Good fun! I loved the humor and the voice over, the mechanics are not the best but they don't get in the way of having a good laugh! Cheers mate. |
| Oct 17 15:17:49 | 7m 20s | i am a writer | ♥ 1 | Incredible mood and atmosphere, I'm a little jealous as I've been trying to come up with a similar concept for years now and you nailed it. Like others pointed out, I think allowing some typos (especially in regards to punctuation) would have been better, and it would be nice to have some view of the keyboard too to see the button presses as a visual feedback, but overall, pretty cool. |
| Oct 17 15:23:35 | 5m 46s | Scootles | ♥ 2 | It's like I'm in a midwest supermarket, this is better than VR! In all seriousness, nice execution on the concept, with some nice details that elevates it above other games in the genre. |
| Oct 17 15:32:10 | 8m 35s | Orthoptera | ♥ 1 | Very beautiful game, nice jump sound effects and overall mood. We made a similar stamina-based jump mechanic, I think yours is more elegant and simple, but could use more in the way of controlling the pacing of it, because jumping and choosing where to jump is the most satisfying part of the game. Overall, very solid game! |
| Oct 17 15:42:01 | 9m 51s | Pizza Pony | ♥ 2 | Hello, fellow pun-stable jammer! I love that you went for both serious and pun-intentional meanings of the theme, and the game ended up being super fun on its own - a nice spin on the crazy taxi genre and with some added strategy given by the pizzas getting reset at each checkpoint. Awesome, awesome stuff! |
| Oct 17 15:56:30 | 14m 29s | The Three Goblin Problem | ♥ 2 | Very fun game, it successfully reproduces the good moments of any murder hobo party I've ever been in for a game of D&D - just silly dumb fun in a tavern pretending not to be 3 goblins in a coat. |
| Oct 17 16:02:50 | 6m 20s | Unstable Chemistry | ♥ 2 | I think an in-game step-by-step tutorial would have saved a lot of headaches, but this is a game jam - and the headaches are part of the charm! Great work. |
| Oct 17 16:13:06 | 10m 16s | Top Texplosion | ♥ 1 | Knowing how this game was made makes it a lot better, but the core fun is there, even if it's a little unpolished due to weird behavior with the bombs sometimes. Great fun! |