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DraperDanMan

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TimestampSince previousGameDraperDanMan's comment
Oct 4 05:51:38 Critters ♥ 1 Initially I had a bit of trouble understanding what my buttons did. (I was pressing Q, A, & Z) Things were moving on the screen so I thought I had it right. After I figured out I was pressing the same action I got a handle for the menus and playing the minigames. The tamagochi vibes are perfect, I think the citter runs out of energy too quick for how much money you can make playing the minigames (mostly keep up specifically doesn't earn much before it becomes too fast to keep up). The minigames were a bit too simple. The pong minigame had an issue where if it hit the side of the paddle it could start bouncing really slowly between the walls to the other side making each point take up to 30 seconds or more. Keep it up also had a weird lock after you hit the ball before you can move again. but after 4 or 5 hits the balls speed becomes really high and impossible to catch. Really solid output for the Ludum Dare! Keep it up and I look forward to seeing more from you in the future!
Oct 4 07:27:16 1h 35m Better Tomorrows ♥ 1 This was really cool! Idle/incremental games are always a great bit of fun. Marrying that with the narrative of a war torn communist country was often funny at times. Requiring my resources for the war effort. One thing I found confusing was being told to look around the map, but there wasn't really much to look at or interact with. I tried following the ufo and missiles, but they only led me to some rubble. Great Work!
Oct 4 07:45:15 17m 59s Domi-No-Mercy ♥ 1 I had a blast*(haha)* with this! Really creative idea turning dominoes into a turn base strategy fight! I would chuckle every time one of the units got knocked down. I landed this great shot from spawn on Town and knocked one of the enemies right off the map! The physics can wig-out sometimes and when an enemy shoots they can knock themselves down, which while funny, felt kind o bad being handed a free win. Some more audio sounds for turn changing, moving units shooting and hitting, falling down would have been great. The textures were a bit of a mixed bag, I wonder if there may have been a more simple-coherent look the game could have taken with such a far out camera. Picking out the troops can sometimes be difficult against the ground and surroundings. Really solid game! I look forward to more from you in the future!
Oct 4 08:13:13 27m 58s Unstable Mines ♥ 3 Took me a little bit to understand what to do, but after accidently bumping into one of the mines I had dropped it skittled into almost everything on one side of the map making a huge chain reaction which was awesome! Great use of the unity generated sprites. Very slick menus and animations. (love the mine that is synced with the music!) The dash didn't seem to work for me, I would press shift expecting it to launch me forward and give me some invincibility frames. Really amazing submission, keep it up!
Oct 4 09:17:30 1h 04m Criticality ♥ 3 Surprisingly in-depth simulation. I spent around 3 hours playing this trying to fully unlock the tech tree and get a sodium reactor stable. Learning and optimizing facility designs was awesome. Fiddling around learning how the systems work and getting to the mastery of being able to identify potential issues before they come up. I'm certainly going to be coming back to this to try get a stable sodium reactor! My biggest critique is that on-boarding is rough, I didn't understand why the simple facility design was working, after a few explosions and making use of the view modes it certainly helped get a better idea for how things worked. I don't expect there was a way to solve this in such limited time so take this with a grain of salt. Incredible!