Foon → Ludum Dare Explorer → LD49 → Feedback comment stats → DecadeDecaf
Feedback comments for LD49
DecadeDecaf's games and stats for all events →
| Timestamp | Since previous | Game | DecadeDecaf's comment | |
|---|---|---|---|---|
| Oct 4 13:41:17 | Unstable Release | ♥ 4 | Extremely creative concept and super fun. All the commit titles had me on the floor. Nice work! | |
| Oct 7 12:56:46 | 71h 15m | A Glorious Rule | ♥ 2 | Huge puzzle game fan, and this one delivers. I liked the setup and writing; that drove me to keep playing (the ending was cool as well). The premise of the levels were simple, but it definitely worked. Since most of the levels were symmetrical in some way, picking up on the patterns was fun and clicked very quickly for me. I found myself trying to hit the "directives target," on every single level, and that was especially frustrating when the restart key didn't reset my "directives issued." A quicker way to retry levels entirely (or simply an undo history) would be appreciated. The 3D perspective with the squishy swap animation went a long way. I played for so long that I forgot I was in Firefox's fullscreen mode and was wondering why I couldn't close the game, haha! |
| Oct 7 13:09:34 | 12m 48s | Candle Coffee Courier | ♥ 3 | For a game jam platformer, the controls were extremely tight and the level design was definitely present. I enjoyed the world you built and I adore B. Quick Chadwick (my last name is Quick, haha). The checkpoint character is also a fun addition. The animation was pleasant and the subtle squishes you did to the sprites went a long way. Great entry! |
| Oct 7 13:17:31 | 7m 57s | Variable Volatility | ♥ 2 | The controls were definitely awkward, but I think that's a good thing! It reminded me of old Bennett Foddy games like QWOP or GIRP. I think it would be a little too easy if the controls were any more "intuitive." Fit very well with the theme, and I liked how the liquid in the vial would shake more-and-more the closer you were to losing. Also "mmm green" SO TRUE that's what I've been saying for my entire life |
| Oct 7 13:41:45 | 24m 14s | Waiter, please! | ♥ 2 | Very cool idea. I really liked using "balance" as a way to interpret the theme (and totally not because I also did that for my entry). The art was charming and easy to read quickly, which is important for this type of game. Your excellent grasp on UI and screen-space also helped with that! I did find myself waiting until the very last minute to actually finalize an order, because it seemed like orders would fly in immediately. A benefit/reward for completing orders early might've prevented me from delaying orders. I think it would've been really cool if some of the drinks were visibly way-heavier or way-lighter. I think that would've added more strategy to the balance section. OR (and I'm spitballing, so feel free to ignore me) there could be things like ingredients or coasters to increase the weight of a drink order. Anyway, had a lot of fun with this one. Great work! |