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Feedback comments for LD49
Bentekiller's games and stats for all events →
| Timestamp | Since previous | Game | Bentekiller's comment | |
|---|---|---|---|---|
| Oct 4 14:57:04 | Unstable Rescue | ♥ 1 | Reminds me a bit of poly bridge, fun to mess around with, a lot of creative ways to complete a lvl and is very responsive. Could have wished for more lvl's and maybe make it harder by making the connections break if there is to much pressure as you are destined to complete the lvl eventually. Impressed by the way the goo's knows how to travel to their destination. | |
| Oct 5 06:24:54 | 15h 27m | Unstable Explosives | ♥ 1 | Got a highscore of 5235, can get crowded sometimes :) but you lose track of your lives and it is not shown anywhere. Plays well and is fun to play, would maybe want some more blood effect to when you kill a big group of enemies! |
| Oct 5 13:58:20 | 7h 33m | Unsteady Bounce | ♥ 1 | Simple mechanics yet creative and looks great and to top it off challenging and fun, great entry. Only thing missing is some more level's! |
| Oct 5 14:30:05 | 31m 45s | BeaverShock | ♥ 2 | The sound from the first mushroom scared me so bad, but then I liked their sounds. Fun adventure game with nice sound, the 3D aesthetic are fine but a bit too static, would like some more effects or moving objects in the scene! |
| Oct 5 14:45:23 | 15m 18s | The Unstable Comet | ♥ 1 | A fun game at first, but it doesn't get harder you just endure. As previously said the turning could be a little bit faster and still be a good mechanic. The dust was hard to make out on the black background and the with the white stars that also move and looks very alike. Liked the sound and the mood of the game! |
| Oct 5 15:27:26 | 42m 03s | Randomazer | ♥ 3 | Could have been fun if the room your in could also move, so just when you think your close to your goal you get moved a bit, though it could end up taking along time to finish the game. A bit wonky with the jumping, didn't understand the double jump in the start. Would also have wanted some effect or something else moving in the scene as it's just the player traversing the levels without the camera moving. Liked the challenge! |
| Oct 5 16:57:08 | 1h 29m | The Stabilizer | ♥ 2 | The mechanic with collecting resources to cross platforms didn't really have an effect. I tried completing the game before reading the tutorial and was still left with 10 "time remaining" on second try 37, so you never really have to think strategically which should be the point. There could be a bit more of visual movement in the frame lie maybe some effect. The concept could be great if it was challenging! |
| Oct 5 20:35:29 | 3h 38m | Unstable Ship | ♥ 2 | That indeed is an unstable ship. A lot of fun, the challenge was very nicely paced for the medium difficulty, was worried I was gonna run out of air tanks but had still one left has I succeeded getting the ship stable enough to survive. Very nice graphics and sound, a really great entry! |
| Oct 6 17:21:56 | 20h 46m | Router Runner | ♥ 1 | Fun and kinda moody game, everything is executed well with the sound, graphics and game play. For me it got to hard at 6th cycle, could never beat it! |
| Oct 6 18:08:54 | 46m 58s | The Blue Bedroom | ♥ 1 | Very unique and interesting story game, the different pictures and the scenes fit so seamlessly well together, a well worth story game and a historically interesting too! |
| Oct 6 18:37:48 | 28m 54s | The Salatroitsk Incident | ♥ 1 | Great spooky and retro atmospheric game. A nice concept with the radiation detector and nice gun shot sound. A well rounded game, nice entry! |
| Oct 6 19:40:20 | 1h 02m | Under the Weather | ♥ 2 | Very nice looking game, really top notch on that front. The sound is good as well, though in the game play it's frustrating that you don't have any indication when lasers are firing as well with meteors which makes it feel a bit unfair! |
| Oct 8 12:13:30 | 40h 33m | Dizzard Wizzard | ♥ 2 | A fun well made game, good graphics and sounds and nice level design too. The game play works well, though hard to aim between the normal 4 directions. The effect with enemies getting slightly stunned could be done better, maybe so it take a certain amount of hits before they get stunned otherwise you can just spam fireball and they can never get close to you, then stronger enemies could be made to take more hit's before getting stunned. Learning the spells is difficult but the enemies are not, which is what I feel the game is missing! |