Foon → Ludum Dare Explorer → LD49 → Feedback comment stats → Aprioriface
Feedback comments for LD49
Aprioriface's games and stats for all events →
| Timestamp | Since previous | Game | Aprioriface's comment | |
|---|---|---|---|---|
| Oct 8 20:38:48 | Gravitrouble | ♥ 0 | Cool game Great idea with gun recoil, it was not easy to understand what to do in that level One thing: if you'll go right after gravity change in the second level, you'll stuck there forever | |
| Oct 8 21:04:56 | 26m 08s | Unstabled - Ludum Dare 49 | ♥ 0 | Goog game for the first time The great point of view for jam theme Nice work! |
| Oct 8 21:17:30 | 12m 34s | Timmy's Very Bad School Day | ♥ 2 | Good game! Thr great humor - hp regenerator in recycle bin. But gameplay became a little bit boring after the second fight IMHO |
| Oct 8 22:41:34 | 1h 24m | Unstable Profits | ♥ 0 | The game is so simple and so great! It was really cool to play it. It would be great to show to player maximum count of capsules placed on platform during the session. |
| Oct 8 22:49:00 | 7m 26s | Critical Error | ♥ 1 | Simple but very interesting game. Sountrack is amazing! Great challenge at the end of level. Need more levels. I'm waiting for updates)) |
| Oct 8 22:59:33 | 10m 33s | Unstable Alchemy Delivery Service | ♥ 0 | Interesting gameplay. It needs to thinking all over the time! It was great experience playing this game. Two things: 1) you need more focus on text at the bottom of the screen or some kind of tutorial 2) it's imposibble to quit game before you lose or complete the level P.S.: my team also made game about unstable potions! High five! |
| Oct 12 19:29:40 | 92h 30m | Heat Death | ♥ 2 | awesome game! great music, cool idea, interesting gameplay, pretty art you're my #1 at this jam |
| Oct 13 20:44:11 | 25h 14m | Unstable Code | ♥ 1 | Interesting game! I really liked the introduction and how the main idea of the game was presented. However, as soon as the process of the game began, I did not understand what to do, because the circle which I had to control merged with the background (maybe it was conceived that way), and also because the controls and the main mechanics of the game were not described anywhere. Here I would think of a tutorial in some form. The rest was a great game. The graphic design gave me pleasure! |
| Oct 13 20:57:49 | 13m 38s | Moonbound | ♥ 2 | Quite an interesting and unexpected look at the topic of jam. The only problem I thought was the fact that at the beginning of the game it is quite difficult to defeat an opponent with receiving a minimum of damage. Perhaps it would be more convenient if the direction of attack would be selected with the mouse. This would allow the hero to move during the battle Otherwise, the whole gameplay is reduced to trading characteristics |
| Oct 13 21:11:17 | 13m 28s | Hatchling's Adventure | ♥ 1 | Good game. A separate huge plus for the old-school graphics! I was very worried that my egg cracked at the very beginning of the game until I realized that it was dirt on my screen)) I have a couple of comments: - I would place the area with the health meter on the top, since the bottom of the screen is always used when aiming. The top of the screen is always free - I would add the ability to zoom out the camera. Sometimes you can't see where you need to direct the egg, and sometimes there is not enough space on the screen to push the egg hard enough. In general, I really liked the game. Excellent implementation of the jam theme! |