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WizKid

Feedback comments for LD48

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TimestampSince previousGameWizKid's comment
Apr 26 02:49:57 Hey, Wake Up! ♥ 2 Good job! Doing that in 48 hours alone is impressive. I'd like to have seen some more progression - things falling faster, things you have to avoid.
Apr 26 02:58:06 8m 09s Space Dwarf Alchemist Go! ♥ 1 This is GOOD! I love your take on the theme "deeper into space". The voice acting took me by surprise. "We need more data!" Im gonna be repeating that line forever.
Apr 26 03:05:14 7m 08s Mind Dive ♥ 1 Good take on the theme! I really like the music. Its calming... The character looks like theyre floating in one of those salt water tanks. I'd like to have seen some progression - more challenges, more stuff you had to dodge, etc.
Apr 26 03:09:21 4m 07s Nostril Navigator ♥ 4 My favorite so far. Simplicity and polish really does it here! I liked the sense of progression. As it got faster and faster I got into the flow, made some confident moves, until my confidence caught up to me.
Apr 26 03:12:27 3m 06s Deep Salvage ♥ 1 I think having some music could have helped you here. I found the controls a bit too hard. That being said, the game looks really good!! Esp for 48 hours so good job!
Apr 26 03:23:02 10m 35s N/A ♥ 2 This is a really strong submission. You were able to hook me, and I played it for the longest Ive played any game here. Here are some very actionable feedback: It got painful having to hold down the "down" key. Esp during those long stretches where you see nothing - I thought maybe my key was broken. Why not just make the submarine go down automatically, and have a button to make it go up instead. I loved the sense of progression. When I saw the sharks, and the bombs, and the jellyfish and everything together.... I was like yes! This is it. This is the culmination of what Ive learned so far. I wish I could kill sharks with torpedos. 50 to start with is a generous number. Too generous. By my third run I already knew not to shoot sharks, so by the time I got to the +3 torpedo it was useless. Keep on keeping on!
Apr 26 03:42:17 19m 15s Shovel Shovel! ♥ 2 Going idle was a smart move! I found myself just placing it to the side while I played other games, and coming back to upgrade my stuff. The music made it very easy to do something else while I played. Well done!
Apr 26 03:59:53 17m 36s Go, Little Mole! ♥ 2 I am very impressed! I loved the look of the game as soon as I opened it. Then I fell in love with how the mole kinda popped out of the dirt. I just thought it was a nice bit of polish... But then there was a WHOLE level surrounding that mechanic! And the level started easy and got harder progressively. I loved getting into the flow of it. This is prime example of great level design. I would %100 play 10 more levels of this, or more.
Apr 26 04:08:20 8m 27s The Rabbit Hole ♥ 1 Very innovative! Great take on Theme! I found it a bit too hard. Perhaps having less options between holes or add some more different connections between holes would make it a bit easier.
Apr 26 04:20:02 11m 42s Root Deeper ♥ 1 Nice game! I would have loved some music, sound effects for the leafs rustling and the fire burning. I would also have loved to see the roots grow out, or at least just be visible underneath.
Apr 26 04:24:42 4m 40s aphorism.io ♥ 0 Aaaah. "Deep". I get it! Well done! How do I find a game to join?