Foon → Ludum Dare Explorer → LD48 → Feedback comment stats → WizKid
Feedback comments for LD48
WizKid's games and stats for all events →
| Timestamp | Since previous | Game | WizKid's comment | |
|---|---|---|---|---|
| Apr 26 02:49:57 | Hey, Wake Up! | ♥ 2 | Good job! Doing that in 48 hours alone is impressive. I'd like to have seen some more progression - things falling faster, things you have to avoid. | |
| Apr 26 02:58:06 | 8m 09s | Space Dwarf Alchemist Go! | ♥ 1 | This is GOOD! I love your take on the theme "deeper into space". The voice acting took me by surprise. "We need more data!" Im gonna be repeating that line forever. |
| Apr 26 03:05:14 | 7m 08s | Mind Dive | ♥ 1 | Good take on the theme! I really like the music. Its calming... The character looks like theyre floating in one of those salt water tanks. I'd like to have seen some progression - more challenges, more stuff you had to dodge, etc. |
| Apr 26 03:09:21 | 4m 07s | Nostril Navigator | ♥ 4 | My favorite so far. Simplicity and polish really does it here! I liked the sense of progression. As it got faster and faster I got into the flow, made some confident moves, until my confidence caught up to me. |
| Apr 26 03:12:27 | 3m 06s | Deep Salvage | ♥ 1 | I think having some music could have helped you here. I found the controls a bit too hard. That being said, the game looks really good!! Esp for 48 hours so good job! |
| Apr 26 03:23:02 | 10m 35s | N/A | ♥ 2 | This is a really strong submission. You were able to hook me, and I played it for the longest Ive played any game here. Here are some very actionable feedback: It got painful having to hold down the "down" key. Esp during those long stretches where you see nothing - I thought maybe my key was broken. Why not just make the submarine go down automatically, and have a button to make it go up instead. I loved the sense of progression. When I saw the sharks, and the bombs, and the jellyfish and everything together.... I was like yes! This is it. This is the culmination of what Ive learned so far. I wish I could kill sharks with torpedos. 50 to start with is a generous number. Too generous. By my third run I already knew not to shoot sharks, so by the time I got to the +3 torpedo it was useless. Keep on keeping on! |
| Apr 26 03:42:17 | 19m 15s | Shovel Shovel! | ♥ 2 | Going idle was a smart move! I found myself just placing it to the side while I played other games, and coming back to upgrade my stuff. The music made it very easy to do something else while I played. Well done! |
| Apr 26 03:59:53 | 17m 36s | Go, Little Mole! | ♥ 2 | I am very impressed! I loved the look of the game as soon as I opened it. Then I fell in love with how the mole kinda popped out of the dirt. I just thought it was a nice bit of polish... But then there was a WHOLE level surrounding that mechanic! And the level started easy and got harder progressively. I loved getting into the flow of it. This is prime example of great level design. I would %100 play 10 more levels of this, or more. |
| Apr 26 04:08:20 | 8m 27s | The Rabbit Hole | ♥ 1 | Very innovative! Great take on Theme! I found it a bit too hard. Perhaps having less options between holes or add some more different connections between holes would make it a bit easier. |
| Apr 26 04:20:02 | 11m 42s | Root Deeper | ♥ 1 | Nice game! I would have loved some music, sound effects for the leafs rustling and the fire burning. I would also have loved to see the roots grow out, or at least just be visible underneath. |
| Apr 26 04:24:42 | 4m 40s | aphorism.io | ♥ 0 | Aaaah. "Deep". I get it! Well done! How do I find a game to join? |