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SplitPainter

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TimestampSince previousGameSplitPainter's comment
Apr 29 08:40:52 Submortem ♥ 3 This is so so so so so good. I have no words. Everything feels so polished and well put together. The art style is absolutely my favorite kind (and I'm a bit biased on that, because it's the type of art that I love making as well, those low poly models and pixelated textures, they are pure pleasure). I was relaxed navigating the sub, until I noticed the giant squid coming closer and it was getting nerve wracking. Thanks for making this.
May 1 07:41:32 47h 00m The circuit ♥ 1 This was actually very relaxing. I don't have patience to play hard games, so this is also perfectly balanced to me. You said it's a proof of concept and I can say it worked very well. Do you plan to work further on this? I can imagine like 100+ levels with this concept being a very engaging and addicting experience, at least for me. And of course, the take on the theme is spot on. I would never think about this.
May 1 07:49:51 8m 19s Lemon Biscuits for Tulip ♥ 3 I had no idea to expect. I'd say this is a very different take on the theme, I'm not sure how far it fits in deeper and deeper tho. Anyway, I finished it puzzled, wanting to know more about that world and those characters - it's a setting I would never, ever think about, this world filled with tulip thoughts. Technical review: text size is extremely small, my eye got a bit teared forcing to read it, it think it could be solved with a maximize or full-screen option.
May 2 07:37:49 23h 47m Oceanwork ♥ 1 I played this longer than I anticipated. I like a good MMORPG-style grind, so I saw myself hooked gathering resources... until I saw the huge whaleshark for the first time. After that, every new dive was a constant fight between trying to find the best ore and looking around, making resource management harder and very very nerve-wracking. The atmosphere is so good and the controls are smooth, imo. (edited: just noticed you opt out Mood. To be honest, you could be number 1 in this category). ## Technical questions As a Godot fanboy, I'm curious: 1. Did you write the code from scratch for the JAM or did you already have a framework for this kind of 3rd person controller? 1. Same question for the UI mechnanics: is it a previously written framework? 1. Which text to speech did you use for the female voice?