Foon → Ludum Dare Explorer → LD48 → Feedback comment stats → sebbernery

sebbernery

Feedback comments for LD48

← LD42   LD50 →

sebbernery's games and stats for all events →

TimestampSince previousGamesebbernery's comment
Apr 27 11:00:24 Abyss. ♥ 1 Hello ! Congratulations for your entry, the game is very cool ! I liked the visuals and the mood that made me think about submarine films (the fact you call a sonar more often when there is something that attack for example). I had some issue to understand how the contact database works, as I saw "1m", I believed this was a distance, I had to read the page description to better understand, and I think there is a bug as 5 and 32 gives no results (but I quickly understood it was not a kind small fish ^^) I had to check comments here to understand what to do at the end. But I successfully finished game, thank you very much for the checkpoint when you die ;-).
Apr 27 13:04:22 2h 03m ROOTS ♥ 6 Awesome ! I succeed to go under 60s (59.43s). But I don't understand why soda is toxic for the plant, it got electrolytes https://www.youtube.com/watch?v=kIZ9YuPm_Ls . Seriously, the game is very solid, updates are interesting and keep player engaged. Every aspect of the game is well polished (save progress, UI to buy update, end of level animation, ...).
Apr 28 08:44:38 19h 40m Deep & Deeper ♥ 1 This game is a perfect execution in every aspect. The mechanics are very clever and each level comes with a new interesting challenge. The graphics, sounds and story creates a mood which create attachment to characters. The little point of enhancement I can see is to reduce slightly the sensibility of the death zone, I think at the level with two platforms and a slope at the right, the purple death zone on the bottom of the platforms will instant kill the green player if it touch the side (left or right) of a platform, so the zone kills even if you touch it at 90°. You can imagine that if this is the only flaw I see, this is a very good entry ;-) Congratulations !
Apr 28 08:57:56 13m 18s Deep Fucking Value ♥ 1 When I was young, I wanted to be trader, but the careers advisor said this will not be possible with my physical education grades. He was right : I wasn't able to throw a ball correctly. The take on the theme is very fun, the audio is well done and is a good match with the game mood ! I think there is some enhancement to do on the mechanics of ball throwing (I found that you can still control the ball after the first throw, I think you can elaborate that, before founding that, I had a ball stuck between the wall and the goal). Congratulations for your entry !
Apr 28 09:26:29 28m 33s Bus Crawl ♥ 1 Hey, nice to see a fellow Phaser developer (I didn't used Phaser for this Jam but I use it regularly). This game immediately catch my attention as I'm a big fan of tycoon games and public transportation. I really liked the map view, it's all we need for a game like this ! The gameplay mechanics are simple and is nearly a clicker, I guess you had plenty of ideas you didn't had time to implement because the core development has been probably long to develop ! Tips for the next Ludum, I found that making a main menu, even a quick one (one color screen, the game title and a button to play) is cheap to do and enhance the player experience as you don't feel like catapulted in the game. Congratulations for your entry !
Apr 28 09:59:48 33m 19s Blackout ♥ 7 This is a flawless realisation ! The mood is composed with beautiful graphisms, awesome soundtrack, and a very good story ! Usually I like point and click, but they are too hard, this one is easy enough to tell a story in a fluid way without being too easy, I really liked the twist (the two twist I could say). Special mention to the embedded credits !
Apr 28 12:01:00 2h 01m Archeo ♥ 1 I liked the archeologist theme and the isometric view ! The gameplay idea is interesting, it became a little boring at a certain point because my artifact stack was growing and I wasn't quick enough to reveal them ! I would have been happy with upgrades to speed up this ;-). Congratulation for your compo entry, it's a good one !
Apr 28 20:03:11 8h 02m The Bothnia Trench ♥ 1 This is a great entry, I like the pixel art style and the mood in general. I would have been happy to play more if it was more longer, but I guess that creating those art and music with this level of quality take time ! I was a little disappointed at first when I go in the corridor, it don't show the view in front of the room you just left, so I was a little lost, but after some times, it was no more an issue. Congratulations for this entry !
Apr 28 20:15:04 11m 53s Fishing the Deep ♥ 1 Hello ! That's amazing, an NDS game in a Ludum ! I don't have a flash cart, I have a new 3DS and I usually launch NDS games with TwilightMenu++, but I have a black screen with your rom :( (Unfortunately this can happend on some games, the compatibility is not 100%). But if by miracle you know some clues to check to make it work, I will be very interested ! Tomorrow I'll try to change some settings and check if this solve the problem, but not sure where to start.
Apr 29 17:20:50 21h 05m Deep Freeze Café ♥ 1 Tips for other, on web verison, go in fullscreen, else you get the interface slightly cut. I took some time to get used to controls, but after some try it get easier. Making a 3D game in Compo is a big challenge, congratulations ! For the next time, maybe try to add a scoring system displayed on screen, it's not that complicated to implement but it can improve the user experience !