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Feedback comments for LD48
primitive-concept's games and stats for all events →
| Timestamp | Since previous | Game | primitive-concept's comment | |
|---|---|---|---|---|
| May 2 22:59:10 | Deranged Space | ♥ 2 | Really dig the music and atmosphere, graphics as well. Controls a little tricky, and feels a little short (perhaps unfinished?) Good job! | |
| May 2 23:00:47 | 1m 37s | Neural Shooter | ♥ 1 | Really oontzy beat and feel, which I really enjoyed. Got really confused when I kept losing when the semicircles zoomed in, took a number of tries to finally figure out what was expected, that bit could use some clarification. Really great entry! |
| May 17 22:00:54 | 359h 00m | Descending | ♥ 1 | Good controls, really interesting lighting effects, and managing of resources was fun. Definitely scores highly on mood. Good entry! |
| May 17 22:10:56 | 10m 02s | 6 Feet Under | ♥ 2 | Wow, that was fun! And HARD! But worth the effort. Really struck by the animation and form transitions, which lent a lot to a feeling of feedback from what I was doing. And a great play on the theme. |
| May 17 22:49:50 | 38m 54s | Sam Sludge: The case of the dirty runoff | ♥ 0 | Adored the graphics, and the mood -- spooky settings are my jam. Interesting character dialogue kept me moving forward, and encouraged exploration. Getting stuck in holes occasionally got a little frustrating, but eventually got the knack for getting back out. Really enjoyed this one. |
| May 17 23:00:40 | 10m 50s | Shelter in the Deep | ♥ 0 | Really liked the idea of creating more building space as you dug deeper, that was clever. Couldn't quite figure out what the "Build Miner" functionality was supposed to do, but the other structures were fairly straight forward in how to build and what they did. Having resources be discovered as you go deeper rather than generating from nothing would spice things up. Interface smooth, though had to expand my window to get the scrolling to work reliably. Good entry! |
| May 17 23:41:08 | 40m 28s | yeeeeeeeeez | ♥ 1 | Waaaay too hard for me (falling too fast, shooting things didn't seem to do anything), so I just cheesed it and hugged the left side of the screen for as long as I could so I could check out more of the awesome visuals. Great graphics and sounds to go with them, just wish I could've gotten farther. |
| May 17 23:54:29 | 13m 21s | Deeper and Creeper | ♥ 1 | Loved the creepiness, and all the filters worked well together. Wasn't quite sure what was meant by "don't look away," so I just sprinted for each door as fast as possible. Clever name, too ;) |