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OrbitalBlueprint

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TimestampSince previousGameOrbitalBlueprint's comment
Apr 26 16:21:45 Chimes ♥ 2 Cute little world! It would have been nice to either have some small things for the player to interact with while walking, or to have a button that would allow the player to go faster, but there's only so much one can do with the jam's time constraints :) The depth of field also made me a little dizzy, so it would have been nice to have an option to turn it off. Other than that, super relaxing with neat visuals! Also the fact that the level is randomly-generated is super cool :)
Apr 26 16:32:16 10m 31s Bob's Depth ♥ 2 I agree with the comment above, the lack of instructions makes it quite confusing. The actual beam mechanic seems pretty interesting though, with how enemies can react differently to the type of beam, that's pretty cool!
Apr 26 16:35:51 3m 35s Defiled Reflection ♥ 3 The animations are genuinely really cool, they make this game stand out pretty nicely! Some bugs I noticed: 1. The game starts minimized, but you can't see the full game without going into full-screen. This confused me a bit at the beginning. 2. The death animation seems to replay when you respawn sometimes. I agree with CorbenG's comment about the controls, but other than that it's pretty neat, and like I said, the graphics & animations are super cool.
Apr 26 16:56:26 20m 35s Deep Below Ground ♥ 2 The backstory is pretty funny, I liked that part. Some comments: 1. I feel like the game itself isn't quite challenging enough. It feels too similar for the most part 2. It takes quite a long time for the magic bar to refill 3. This is minor, but it's hard to see the wizard enemy's attacks in the room with the purple floor I do like the different attacks that the player can use though, and I also find it cool how some slimes have different gameplay mechanics, especially the ice slime who reflects your attacks and freezes you.
Apr 26 16:58:26 2m 00s Labyrinth ♥ 1 Reply to this message to notify me when the downloadable link is out, the screenshots look pretty cool so I'm interested in playing :)
May 1 12:52:35 115h 54m Vinewell ♥ 1 I feel like the slow movement can make it a little unforgiving, especially in tight parts, however there are some REALLY cool ideas in here. Using the walls to sharpen the knife is genuinely really clever and was fun to figure out. Hope to see this fleshed out after the jam!
May 1 13:09:48 17m 13s Meltdown, Down, Down ♥ 1 The sprites and captivating gameplay are super impressive and very well-polished for a 48 hour games, congrats! Would be really cool to see a minor (miner???????) update after the jam with some of the suggestions above.
May 1 13:17:43 7m 55s Go, Little Mole! ♥ 1 The core mechanic is SUPER creative and you made especially good use of it :D The final challenge was a little frustrating since I'd keep falling down, but I can ignore that since otherwise it was a neat little experience.