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nodice

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TimestampSince previousGamenodice's comment
Apr 27 07:20:20 Deep Space Beat ♥ 2 Nice game! The Vector style was really cool and I love that you made the level pulse in with the music, it really adds to the vibe. I felt the movement was a little too "darty" but I think if you made the enemies come in a little further back or widen the playfield it would make the game feel smoother. Hope you enjoyed the jam :)
Apr 27 07:33:26 13m 06s Back Down ♥ 3 Interesting entry, the platforming was fun and I think your strongest attribute was the level design, simple but fun. A think a few parts were a little harder than they needed to be but what helps is the way you foreshadow a save room but showing the tiles in the room there next too it. I think thats a sign of a good metroidvania as the small things matter.
Apr 27 07:56:07 22m 41s Into the Deep Web ♥ 1 Really liked this game!! I loved the dice mechanic, alot of little decisions (should I buff heal dice, or buff an upcoming 2x attack dice to end the battle early etc). The pokemon naming convention and perspective really suited the style and humor you were going for. While I was playing, I thought an interesting mechanic to add would be if you get multiple dice in a row of the same number, maybe a special attack happens if you can pull it off. That way you could buff a dice to make it the same or buff a different dice because you need the instant boost. I think it would add an extra layer onto what you have. Loved the game! hoped you enjoyed the jam
Apr 27 08:07:58 11m 51s Abyss ♥ 1 I think you have a really cool concept here, but in the execution it hasn't panned out. It feels like the critical part of this game is how you move the platform down and it just seemed hard to accomplish. When I got it too work, I thought it was probably due to me just brute forcing. You could have removed the enemies and the shooting and focused 100% on just moving the platform by harpooning and I think it would be alot more fun. I think sometimes its good to focus on what makes your game unique, even if people were to complain about it being 1 note etc. Props for trying something with the mechanic though, cool idea!!
Apr 27 08:18:35 10m 37s Slimes and Sandwiches ♥ 2 It seemed like the collision box for the player was too small as sometimes I would back straight into a sandwhich and miss it haha. I liked that you went for a pacifist dungeon crawler but I would of liked to have another tool other than the dash to navigate the slimes. Maybe dropping something draws the slimes over too it and gives you a chance to escape?
Apr 28 04:16:08 19h 57m Vacuum Kingdom ♥ 1 Cool Concept! it is pretty ambitious and I think it could have been more coherent if you just focused on 1 aspect or 1 mechanic. I love that you tried something special though! instead of just making something safe.
Apr 28 04:56:12 40m 04s Lowestop ♥ 1 Was having trouble starting the game but pressing "Z" worked for me, you should update the TIC website and edit the ludum dare page with that. Art is super cool! I loved the weird spirit eye sprite that you get to fly around and your jellyfish friend. I think this game would benefit alot from music as it has a relaxing chill vibe and maybe circles that you fly into for points to add a little extra to it.
Apr 29 08:22:19 27h 26m deep tunnel shoot game ♥ 1 Nice game, I like that you can shoot the platforms the enemies are on! Also nice that the enemies continue dropping down and attacking if there platform moves. Art is really basic but is ok as far as readability.
Apr 29 09:11:05 48m 46s Pond-zi Scheme ♥ 1 Loved this! Such a creative idea for the theme. I like the frantic clicking on timers that happens the further in you get. It ends up being quite chaotic which definitely fits the debt collector/ponzi scheme angle. Small nitpick but maybe if the driftwood you place has an arrow or something readable to know the direction as some of the driftwood I placed I expected it to path different. Was sad to game over but loved the death screen!! the game has alot of style!
May 18 12:05:24 458h 54m pidball ♥ 0 This is a cool kind of like tinkering toy that you play with until you get the results you want. I get that you are supposed to mess around with it but maybe a label underneath each knob would help that. I found the same thing as the commenter before that if you just stay still the counter goes up so the scoring doesn't really work. Doesnt fit the theme but I thought this was cool to mess around with!
May 18 12:26:50 21m 26s Holy Moly ♥ 0 Wow this was super fun!! I love the art and racing down while listening to that chill music. The music is amazing really well done for the amount of time allotted on the game jam. Cool entry