Foon → Ludum Dare Explorer → LD48 → Feedback comment stats → NoahJ
Feedback comments for LD48
NoahJ's games and stats for all events →
| Timestamp | Since previous | Game | NoahJ's comment | |
|---|---|---|---|---|
| Apr 27 17:30:18 | That Movie You Watched in Science Class... | ♥ 1 | Good choice for music and sound effects! I really like the variety and look of the rocks under ground. Absolutely agree with @100th-coin ; it would be fun to race in this game against friends! Also I liked how the momentum felt and added a level of difficulty to the game that wasn't explicit but affected you over time. | |
| Apr 27 17:50:02 | 19m 44s | The Wreck of the S.S. Adventure | ♥ 0 | This is such a cute game! I loved the music and watercolor art style, and the controls were really interesting; I loved the ballast indicator! The momentum felt good, although it was easy to take a lot of damage when you ran into the wall haha. The submarine and the enemies are so cute, hats off to the artist! The intro took a very long time to print; I was tempted to skip it. I was also unsure what the sand dollars did. If you updated the UI and added some interesting world decorations, I would love to play this game again! |
| Apr 27 17:56:02 | 6m 00s | Reel Deep | ♥ 1 | Nice game! It feels a lot like an old game I used to play on my iPod, such a cool concept with the dodge fishing! Well done :D |
| Apr 27 21:23:11 | 3h 27m | Aquanomicon | ♥ 1 | Really cool game! I love the artwork and the idea of it. The book seems really well written! I found it difficult to complete recipes; I couldn't figure out how to place fish in the recipe book, it seemed like if I got an ingredient wrong it would just disappear. I love the style though; the music added some great atmosphere and the visuals are very nice. |
| Apr 27 21:54:01 | 30m 50s | Bunny Bunny Dig Dig | ♥ 0 | Wow so many comments, well deserved! Great game, very well polished! If you add an endgame, it could be on a marketplace somewhere! |
| Apr 27 21:56:50 | 2m 49s | Nostril Navigator | ♥ 0 | So good, what a great idea hahaha! |
| Apr 27 22:22:36 | 25m 46s | Deepest Sword | ♥ 0 | What a great game! Very well made, perfectly difficult and looks great for speed running! My favorite so far <3 |
| Apr 27 22:27:22 | 4m 46s | SlappyBird | ♥ 1 | Haha interesting game! I love the idea, and I don't think I've heard voice acting in any of the games yet. Good job! |
| Apr 27 22:41:36 | 14m 14s | Abisal | ♥ 1 | I absolutely love the perspective you chose; the music and the deep-blue fog obscuring objects in the distance and then getting darker as you progress the levels adds so much to the feeling. Loved that intro in the last level! It was difficult sometimes to tell what hitbox I touched, although that's a challenge when you make this kinda 2.5D style game I suppose. Well done! Nailed the theme. |
| Apr 27 23:02:44 | 21m 08s | Freg, Fregg, and Freggy: The Last Band | ♥ 3 | Really neat idea for the game! I love the artwork, it's so well stylized! The card mechanic is really cool, my suggestion would be to add visible or audible feedback when you play a card; it would add impact and make it feel like you were more active during the battle. The environment generation and tiling is also a really cool idea, although I wasn't sure why I was choosing one location over another. The music was great! I loved the smooth jazz, and the fact that you made it part of the story was really great. |
| Apr 27 23:15:23 | 12m 39s | Ballast | ♥ 2 | Great audio, I loved how stressful it all felt together. Good job! |
| Apr 28 00:09:36 | 54m 13s | DeepO | ♥ 4 | Aww I loved it! What a neat game. I love the platforming and the breath mechanic; at first I wondered if it would be easier to just refill breath as soon as you enter a bubble, but I think it was an excellent choice to "pause" the player, so they could have time to think :) Really great mechanic and feeling. Great take on the theme. Good job! Edit: The parallax in the background was subtle but such a great visual addition |
| Apr 28 07:14:13 | 7h 04m | Nautilus | ♥ 1 | Loved the design of the walls and rocks! Also the current and making the music louder as you got deeper was brilliant. |