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Feedback comments for LD48
jolteony's games and stats for all events →
| Timestamp | Since previous | Game | jolteony's comment | |
|---|---|---|---|---|
| Apr 26 15:34:59 | Eye will see you down there | ♥ 1 | Nice idea to design the enemies in a way that their appearance reflects their movement pattern. | |
| Apr 26 16:49:22 | 1h 14m | Flood Fill Miner | ♥ 1 | Very interesting variation of this concept. Will likely play more of it later. PS: Graphics are completely blurry using Firefox but after switching over to chrome it worked fine. |
| Apr 26 18:32:53 | 1h 43m | Jewellery Journey | ♥ 2 | Can't say this about many water levels, but the movement in this one was pretty snappy and fun. |
| Apr 26 18:42:30 | 9m 37s | Knee deep in jelly | ♥ 1 | Really fun game. Conveying the feel of the heavy suit is particularly well done. Interestingly, I did find a spot on the left where you can escape the level. I'm still falling as I'm writing this and at 3000m almost everything is jelly. |
| Apr 26 18:49:05 | 6m 35s | Manic Miner | ♥ 1 | Probably not healthy for my hands or keyboard, but I make it to 382 on my first try. Will likely play again once I've recovered. |
| Apr 27 15:24:53 | 20h 35m | Wormy's Dangerous Dig | ♥ 1 | Nice idea to combine Snake with a dash of physics. Puts an interesting spin on how you'd normally play. |
| Apr 30 13:48:09 | 70h 23m | Fetal Fury | ♥ 1 | Well done choosing a theme and then delivering on it. The boss fight at the end in particular was tense. |
| May 1 09:50:06 | 20h 01m | Tap Trick | ♥ 0 | Really polished game that could work really well on mobile with a bit of refinement of the controls. Creating believable skating slope-physics in this timeframe is an achievement in and of itself. Only thing I can't figure out is how it relates theme, but everything else is superb. |
| May 1 16:54:44 | 7h 04m | Diving Bubble | ♥ 1 | Almost missed a PICO-8 game if not for your comment (since it wasn't tagged as such when I went through all the PICO-8 tagged games on there). Simple, but considering the short time spent making it still impressive. Switching to the correct color gets really challenging. Feeling quite stupid waiting for similar colors to spawn and then reading that's not possible. Clever mechanic though. |
| May 1 17:07:35 | 12m 51s | Yellow Submarine | ♥ 1 | Nice dithering effect to make the most of the limited PICO-8 color palette. Interesting gameplay mechanics also. |
| May 1 19:49:24 | 2h 41m | The Icarus | ♥ 1 | Not only a great idea, but the execution of it is also flawless. Figuring out the navigation and reading of the radar takes a bit of time but once you've got the hang of it it's quite comfortable. Hull integrity is thankfullly quite forgiving, so you don't need to play perfectly to reach the ending. While some stretches were maybe a bit long the mystery kept me going until the end. It's also nice how the you could really feel the difference in the areas despite everything being filtered through dots on a radar. |
| May 3 15:39:48 | 43h 50m | The Descent | ♥ 2 | What can I say? You can't really go wrong with cats and shotguns. Joking aside, the dual purpose of the shotgun is a great idea and works really well in practice. Not only can you shoot to maneuver out of dangerouse situations, but shooting (at ghosts) is also the thing that brings you into those dangerous situations in the firstplace. |