Foon → Ludum Dare Explorer → LD48 → Feedback comment stats → MachWerx
Feedback comments for LD48
MachWerx's games and stats for all events →
| Timestamp | Since previous | Game | MachWerx's comment | |
|---|---|---|---|---|
| Apr 26 03:08:54 | A Deadly Dive | ♥ 1 | That was fun. Loved the moodiness. I saw the occasional air bubble on the ground. Was that intended to be a health recovery power-up? | |
| Apr 26 18:40:20 | 15h 31m | Explosions And Fortunes | ♥ 1 | You should include "E to do an action" in the list of instructions because it's easy to miss the very small type with black on dark blue lettering. I managed to get to the dinosaur level, accumulated past the goal amount, and got to the bottom door but nothing happened. If there's more to the game, I missed it. |
| Apr 26 18:46:09 | 5m 49s | Deep Sleep Explorer | ♥ 4 | Great audio! I struggled with the "Clear the Sky" minigame but all the other ones felt pretty good. |
| Apr 26 20:59:22 | 2h 13m | Dodge the Depth | ♥ 1 | I also thought the crosshairs were going to be used for something, like steering. I saw that you're using Unity. If you were interested in using the mouse to steer, you could lock the cursor and hide it using ``` Cursor.visible = false; Cursor.lockState = CursorLockMode.Locked; ``` And then use `Input.mousePosition` with `Camera.main.pixelWidth` and `Camera.main.pixelHeight` to get the position. |
| Apr 26 21:35:09 | 35m 47s | Beyond the Chromatic Arc | ♥ 2 | Nice concept for a game that fits well with the theme! I feel like the thrust towards the cursor is so small that it doesn't feel like I have that much control. Also, for this particular control mechanism, it feels like the cursor should be visible so that it's easier to change the orientation. As is, it's hard to tell whether I'm near the center (and thus only need to make a small movement to change direction) or towards the edge (and so need a larger movement). And when the cursor goes outside of the window, the clicks can't be detected so teleport won't work. But I like the upgrade system and feel like there's good potential here. |
| Apr 27 16:35:36 | 19h 00m | Into The Depths | ♥ 1 | Such a great concept! It really captures the feel of trying to go deeper and deeper and the terror of pushing too far. I would have *loved* to have a minimap. Also, on a minor note, I think the shop should switch "heart container" to "heart recovery" when you've taken damage. It could still be the same price but this way you'd have the visual of the hearts recovering instead of having that damage permanently showing, which feels a little harsh. |
| Apr 27 16:49:44 | 14m 08s | The Language of Dreams | ♥ 2 | Fantastic concept! I managed to get a few words and even made it to dream level -1. I got lost pretty easily, but it was still fun navigating around the different levels and trying to find new things to inspect. It would be nice to have some highlighting around the objects that you could either inspect or triggered sleep/wake. Also, did you mean to leave in the debug pixel position information in the upper left? Feels like the dream level information could go there instead. |
| May 5 02:32:45 | 177h 43m | PICO-8 Hexagon Topology Generator (updated version) | ♥ 1 | Neat tech demo! I also did procedural mesh generation for my game, Snake on a Sphere. If you're interested in the mesh generation part, I wrote [a brief post on it](https://ldjam.com/events/ludum-dare/48/snake-on-a-sphere/snake-on-a-sphere-procedural-meshes) |
| May 5 02:42:51 | 10m 06s | Deep Dive | ♥ 0 | I liked the audio but I couldn't give that a rating! I think it could use a little more feedback on when you get hit and how deep you are. I enjoyed this relaxing dive into the deep. |
| May 10 21:27:14 | 138h 44m | Ocelot Safari | ♥ 1 | I loved it! I was making pretty good progress the first couple of days but then the ocelots started coming and they started coming faster and faster. On the last day, I was demoralized when 2 ocelots stole a pair of my tools. I almost gave up, but decided on one last desperate foray into the grasslands and found the gem! Great job on the game! |