Foon → Ludum Dare Explorer → LD48 → Feedback comment stats → LSK
Feedback comments for LD48
LSK's games and stats for all events →
| Timestamp | Since previous | Game | LSK's comment | |
|---|---|---|---|---|
| Apr 26 02:41:29 | Physics Breaking Boxes | ♥ 0 | I liked the idea of a Sokoban-type game where the same blocks are reused! I don't believe I've seen that particular element before. | |
| Apr 26 02:57:14 | 15m 45s | Asteroid Mining Operations | ♥ 1 | I wasn't sure if there was some way to play this better/worse than just drilling at random. |
| Apr 26 03:05:39 | 8m 25s | Hell's Gift Shop | ♥ 2 | I'm a sucker for upgrade-based games, but I felt a bit frustrated that you can play this one "perfectly" and lose a round because you run out of energy instead of because you didn't play right, if that makes sense. |
| Apr 26 03:14:53 | 9m 14s | Rock Troll Loo | ♥ 0 | I found the controls a bit tricky because I needed a hand to move left/right, a hand to move the mouse, and a hand to jump. It would have been helpful to have W jump in addition to Space. |
| Apr 26 03:18:57 | 4m 04s | Someone's Missing... | ♥ 1 | It seems like only one clue is ever given per person, even across multiple palythroughs - I think it would be interesting to have different clues for the same person. |
| Apr 26 03:23:48 | 4m 51s | Shleep | ♥ 3 | I enjoyed the player character changing suddenly while off-screen. |
| Apr 26 14:47:10 | 11h 23m | acro bat | ♥ 2 | I liked the graphics! I agree that jumping is a bit confusing; the first jump happens on key push and the second jump happens on key release |
| Apr 26 15:36:36 | 49m 26s | Deep Cover | ♥ 1 | I love the aesthetic and enjoyed playing this, but I never really felt like I was making meaningful decisions - there was always a clear and correct best way to use the cards in my hand. Maybe an expanded version would have some effects that create/expend some resource, like money? |
| Apr 26 19:21:58 | 3h 45m | Dwarven Surveyor | ♥ 1 | I really enjoyed this, especially the ability to peek onto the floor below to decide where to jump down! My one complaint would be, I felt it was a bit easy to accidentally drill when I was moving around. |
| Apr 26 19:34:14 | 12m 16s | Grafa | ♥ 1 | Played this a few times. Notes: - My first game, my hand was all low cards and so I lost very quickly when I hit a card that was a suit I just didn't have. - The King of Diamonds seemed very powerful to have, because I could use that to clear any Hearts and just keep it in my hand and keep drawing new cards. - I don't understand why cards in your hand don't get added to your final score when you get through the deck. I think it would make more sense to have them count extra, because they're unused resources. E.g. a game where you finish with 8 cards in hand should be scored higher than a game where you finish with 3 cards in hand. |
| May 3 18:41:24 | 167h 07m | Deeper Into The Boundless Gloom | ♥ 0 | I enjoyed this! After three rounds, I got offered the same pact on the left and on the right, which might be a bug? I also felt like it might have been interesting for levels to have walls, and maybe a few specific visible enemy spawn points, so I could strategize. |