Foon → Ludum Dare Explorer → LD48 → Feedback comment stats → Logan
Feedback comments for LD48
Logan's games and stats for all events →
| Timestamp | Since previous | Game | Logan's comment | |
|---|---|---|---|---|
| Apr 27 20:38:20 | Dig It Out | ♥ 1 | Heh, nice interpretation of the theme. I enjoyed it; even though there wasn't a lot to the gameplay, I liked watching the story unfold, and all the little background details made the forest and the little community seem very alive. And I always chuckled at Earl's "Waaagh." | |
| Apr 27 20:57:07 | 18m 47s | Bonbon and the Deep Below | ♥ 3 | The presentation is excellent, but the game is a little basic. And I was having odd issues with the controls, using the keyboard at least, where I had to release and hold down for each time I wanted to punch downwards. Still, a decent game, and I admit having the blades so close over my head every now and then did get get my heart pumping. |
| Apr 27 21:12:06 | 14m 59s | Pokefish : Gotta flash em' all ! | ♥ 3 | I love the concept here, and the little sub-view in the corner's such a neat idea, if a little fiddly to get right. I'll agree with the consensus that it could use some polish, but what's there is a nice start. I liked how you could use the sub's own lights to navigate, in addition to the lights balls, and I liked the oppressive feeling as you dove deeper. |
| Apr 27 21:28:00 | 15m 54s | The Thoroughly Examined Life of Forest Animals | ♥ 0 | I'm gonna need a few pointers on how to approach this game. The text adventure staples like "go" and "look" and "talk" don't seem to do anything. I'm able to navigate to the four areas and wonder about the sun, and I've gotten so far as to see a picture of a guy doing karate, but that's about all I can get. What kinds of words should I be trying here? |
| Apr 27 21:40:27 | 12m 27s | Sporelunk | ♥ 1 | Haha, good lord, that was some kinda bizarre trip. It's very polished, and solid. And very hard. I love how you can see and hear the distress in the mushroom's voice, sobbing as he digs for his life and tears apart the little mushlings. He doesn't want to be doing this. He HAS to. He has to survive. To flee from that... thing. Very cool. |
| Apr 28 03:55:57 | 6h 15m | Not So Grimm | ♥ 1 | Very peaceful. I loved the look of the vegetation, and the way it would gradually transition to a thicker, then stranger forest as you wandered. I managed to find just one denizen. |
| Apr 28 04:15:35 | 19m 38s | A Fairway Down! | ♥ 2 | A solid little 2D golf game, and I think the theme fit in quite well. I got 83 hits. |
| Apr 28 21:51:26 | 17h 35m | Ocelot Safari | ♥ 1 | botched safari.png Aw man, I was so close! SO CLOSE! Then I got careless and trapped myself... The mechanics took a little while to get used to, particularly dragging and swinging the tools, but once I got the hang of it, I was able to bushwhack through the wilderness pretty handily. The ocelots running off with your tools was a nice, frustrating little touch, and I learned to keep a close watch on my belongings before too long. Being able to trek back and grab a spare worked well with everything, too, with a nice element of risk to the ever-growing trip. I ran back to grab a new axe once to return to find my matches missing. Anyway, a lot of cool and creative mechanics here! I enjoyed it! |
| Apr 28 22:27:08 | 35m 42s | Lost in Thought | ♥ 2 | That rotating mechanic made for some very creative platforming challenges. You really have to twist your mind around a bit to get it. I enjoyed it! Nicely done! |
| Apr 29 01:39:13 | 3h 12m | Sized Bite | ♥ 1 | Wow, this was certainly a trip! It was a lot of fun just playing around, trying to slip through various cracks and holes, seeing how deep things get. And there's a lot of depth to explore! At one point, I decided to shrink down and explore in one of the cracks in the floor tile to crawl underneath a wall. And I ended up in some kinda empty chamber? Probably something beneath one of the buildings. And when I went through a keyhole to end up in a room between two doors with no easy way up to the keyholes, I felt the dread sink in... and then glitched through a wall to freedom, I think? It was a really strange and wonderful experience, on the whole! I loved it! Also, how many golden teeth are there total? I found 81 before stopping. |
| May 9 04:13:11 | 242h 33m | Badger Break-In | ♥ 2 | Eh-hey, a fellow Fusion dev! The character and animations are really great! I really loved everything about the badger, and the chamele-gun is a neat idea! It's pretty clear you ended up running short on time; I had a look through the source and saw the other powerups you didn't get a chance to include. Still, what's there is a pretty solid start! |
| May 12 23:35:15 | 91h 22m | DAD48 | ♥ 1 | Simple, but not bad. It took me a while to figure out the ghost powerup. Even though you put it in the instructions, I thought I was just teleporting randomly at first. |
| May 13 00:13:22 | 38m 07s | Theodores Tumble | ♥ 1 | @mduo13 , I haven't gotten as far as you at level 12, but I've got 230 health, 220 energy, and $160! And I think I've reached the point where it's difficult to lose, heh. Anyway, it took me a few tries to figure out this game, and a while before I learned to play more contemplatively and to prioritize the full health and energy fills. It's really enjoyable; the mechanics are solid and you're constantly assessing risk/rewards on the map, and the music is such a perfect backing to it all. Nicely made! |
| May 13 01:03:47 | 50m 25s | Poss Loot | ♥ 0 | Oh hey, I recognize you! It's a nice simple little game, and the character is wonderfully animated. I'll echo the previous comments that a little more feedback to hitting blocks would be nice, and a few sounds would go a long way. In any case, nicely done! |