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Feedback comments for LD48
jabsatz's games and stats for all events →
| Timestamp | Since previous | Game | jabsatz's comment | |
|---|---|---|---|---|
| Apr 27 20:11:50 | Death Cult | ♥ 1 | Great concept! A little hard to understand at first but it's quite engaging, I specially liked the animations and music it's really catchy | |
| Apr 27 20:15:29 | 3m 39s | Nine Circles | ♥ 0 | Unfortunately it crashes for me on start :( It says RGSS-RTP Standard not found |
| Apr 27 21:56:14 | 1h 40m | Journey To The Center Of The World | ♥ 2 | I liked it, it clearly needs a bit more balancing as you said in your itch page, but I know how hard balancing a game in 72 hours is :) Other than that, I feel the UI could be a bit more clear, It took me a while to understand which powerups were good or bad and what each bar meant |
| Apr 27 22:00:48 | 4m 34s | Seeking For Poufix | ♥ 1 | cute game, it took me a bit to understand how to move but after that it was smooth saling ;) |
| Apr 27 22:03:32 | 2m 44s | The Fistula Cleaning Crew | ♥ 1 | I really like the artstyle, the 3d model against 2d background reminds me of getting over it it was also pretty fun actually! |
| Apr 27 22:33:29 | 29m 57s | They Know We Know | ♥ 7 | Amazing work! Probably my favourite one so far, I wish I understood more french to get deeper into it ;) |
| Apr 27 22:49:36 | 16m 07s | No one is here | ♥ 2 | Amazing job, it seemed like the radar dots were a bit wrong sometimes, but other than that I loved it. Really creepy and unnerving! And really good use of color too! |
| May 2 21:19:40 | 118h 30m | Marty and the Eldritch Horror | ♥ 0 | Great game! Really fun and polished, I only wish there were more levels! |
| May 2 22:17:09 | 57m 29s | 6 Feet Under | ♥ 3 | Really nice game, I was amazed at the amount of content and how engaging it was. I'm a sucker for hard games in general and platformers in particular, and this definitely hit the bill in some places. Although, if I can give a bit of constructive feedback, I felt it was more unfair than just hard in some places: - The levels were sometimes too large and required "leaps of faith", where you didn't know what was beyond the edge of the screen. A map or some kind of look-around button would've helped here. - Having 0 direction influence in the air was also very punishing in some places (specially in combination with the springs). I understand it's part of the challenge, but just adding a little bit of directionality can reduce the exasperating parts by a lot - Some levels felt a bit too long without checkpoints, specially the second level of the first day, since the difficulty curve there was pretty big. Other than that, I found the drilling + going down with the same button a bit weird when you had to enter a dirt block from below, since it felt like you had to "slow down" to enter it. This is a hard design problem though, one you're bound to deal with when trying an experimental mechanic like that. It was really well made otherwise. |
| May 3 17:38:01 | 19h 20m | Bloogy | ♥ 1 | fun game, I feel it could've done with some more clear goals in general, since it's procedurally generated it would've been nice to get some sort of win state when you reach the bottom or mine X amount of blocks. also the visuals and music were very nice and in-sync with each other, it makes for a relaxing casual game, congrats! |