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hankworx

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TimestampSince previousGamehankworx's comment
May 1 13:09:28 Conspiracy Dive ♥ 2 Neat little game. I appreciated the pi puzzle and the google one. The third one tripped me up a little because no "press I" prompt on the bookshelf. The art style has a nice touch and the 3d perspective of the 2d sprites is a nice touch. Neat entry, funny ending.
May 1 13:14:02 4m 34s SCHWOOP - the antiplatformer ♥ 1 Fun 'anti platformer.' The music goes well and the mechanics are simple to learn yet hard to master. Might be a neat effect if the music tempo were to increase with the player velocity? A few different mechanics would be cool to see too, maybe usage of the walls somehow. Good concept for a mobile game.
May 1 13:20:11 6m 09s Journey for Wife ♥ 2 The art is delightful and very impressive for a weekend jam. Gameplay is a bit frustrating due to some collision issues. It seemed jump would fail at moments when it was absolutely critical, like it took a little too long to register "OnGround" state which led to me falling in the lava too many times. Thoroughly unforgiving as some others mentioned. With so much death, maybe the music should continue on retry instead of starting over.
May 1 13:27:40 7m 29s A Disguised Far Muse ♥ 0 I'm intrigued but confused, took a lot of referring back to LD page to figure out mechanics. A tutorial of some sorts or clearer defined goals for the player would be neat. The simple are and animations are pretty charming. With some audio and a few more art assets this could give some very nice atmosphere.
May 1 13:34:26 6m 46s Mind Hack ♥ 1 Impressive amount of content and variety of enemies/AI. Nice game over screen too, not enough of them in jam games anymore :) I also was reminded of Psychonauts immediately (the bull in enemies' minds especially). Due to the lack of vertical mouse input, the controls might make more sense all on the keyboard, similar to original Doom and DOS-era FPS games. I found myself strafing to align myself with enemies because it was easier than rotating the player.
May 1 13:42:06 7m 40s Coffin Drop ♥ 1 Neat design and concept, but it's a pretty clunky interface and a little cumbersome. I was confused about how exactly to dig the holes, the input seemed rather strange. I thought I should hold the mouse down but that made the system not work. Some more audio design would add a lot to the experience. I think the main thing that stops it from being a 'fun' experience is the lack of reward for objective completion (audio / powerups / weapons / less zombies / etc). Though I understand, it is still an impressive accomplishment for a weekend. Nice job :) Also, if there is anything worth expanding on, it's the throwing mechanic. It makes me laugh every time.