Foon → Ludum Dare Explorer → LD48 → Feedback comment stats → GoogleFrog
Feedback comments for LD48
GoogleFrog's games and stats for all events →
| Timestamp | Since previous | Game | GoogleFrog's comment | |
|---|---|---|---|---|
| Apr 27 10:33:45 | Deep Bunker | ♥ 1 | Amazing! Really well paced and responsive. So much risk-reward was enabled for the player with the simple combination of grey keys and stacks of grey doors. There is a good mix of obvious and not so obvious traps. I like how the spray system is chucked in as an aside, and it ends up being useful. | |
| Apr 27 12:22:36 | 1h 48m | [WebGL/HTML5] Who am I? | ♥ 2 | Nice puzzle progression and I like the ending. The numbers at the end even made me play it a second time, which was cool. The collapsing tower caused a bit of lag and the platforms were a bit hard to understand initially, maybe they needed a 'waiting' graphical state. Overall really neat. |
| Apr 28 14:03:34 | 25h 40m | Dig It! | ♥ 2 | Super solid. There is just enough there (three terrain types, four gem colours, three mining tools) to make for a great quick-decision arcade game without overwhelming me with choice. mine.png |
| Apr 30 12:09:56 | 46h 06m | You Know The Drill | ♥ 3 | It started off a bit slowly before I had a level 2 drill, but after that it has a nice flow to it. The difference between drill level and drill speed was unclear. Otherwise, it's a really smooth game with quite a bit of polish - the art is good, excellent sound design, good platforming controls. |
| May 1 12:09:36 | 23h 59m | Mycelisation | ♥ 2 | I love the concept and polish. My only gripe is that it wasn't clear to me where my water was coming from each turn. |
| May 1 12:33:58 | 24m 22s | Well Down | ♥ 1 | I really liked the feel of the jumping and dashing. The accelerations are well tuned and I like the animations. Unfortunately they worked a bit inconsistently as the character would often get stuck in the wall or floor after a jump, requiring a bit of control fiddling to become unstuck. The levels throw a lot of new mechanics at the player and don't explain what many of them mean. I would have loved to see half the mechanics (this would have still been plenty) with twice the attention paid to each one. I died several times before realising that there even was a spike near the start (it has a similar colour to the background), and I wasn't sure when I could kill enemies or when they would kill me. More animations/effects to tell the player what the world is doing would go a long way. There is a good charming core of a game here, so I hope you keep it up. |
| May 1 15:18:17 | 2h 44m | Digtet | ♥ 1 | It's quite challenging and a nice puzzle. I would have liked a bit more freedom in moving my pieces left/right, or alternately, more time to position my next piece before it enters the field. I also made a game that grew from "What if reverse Tetris?" and it's cool to see this take on it. |
| May 4 12:51:41 | 69h 33m | Ringularity - Black Hole Orbital Combat Simulation | ♥ 1 | Very cool. I noticed everything speed up when I near the black hole. How much physics is here? I don't think I've ever seen black hole time dilation. Some sort of velocity display on the UI would be nice for feedback. |
| May 6 12:57:42 | 48h 06m | Stairway to Silence | ♥ 1 | I love the way it escalates and the simple set of enemies and weapons. |