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GoogleFrog

Feedback comments for LD48

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TimestampSince previousGameGoogleFrog's comment
Apr 27 10:33:45 Deep Bunker ♥ 1 Amazing! Really well paced and responsive. So much risk-reward was enabled for the player with the simple combination of grey keys and stacks of grey doors. There is a good mix of obvious and not so obvious traps. I like how the spray system is chucked in as an aside, and it ends up being useful.
Apr 27 12:22:36 1h 48m [WebGL/HTML5] Who am I? ♥ 2 Nice puzzle progression and I like the ending. The numbers at the end even made me play it a second time, which was cool. The collapsing tower caused a bit of lag and the platforms were a bit hard to understand initially, maybe they needed a 'waiting' graphical state. Overall really neat.
Apr 28 14:03:34 25h 40m Dig It! ♥ 2 Super solid. There is just enough there (three terrain types, four gem colours, three mining tools) to make for a great quick-decision arcade game without overwhelming me with choice. mine.png
Apr 30 12:09:56 46h 06m You Know The Drill ♥ 3 It started off a bit slowly before I had a level 2 drill, but after that it has a nice flow to it. The difference between drill level and drill speed was unclear. Otherwise, it's a really smooth game with quite a bit of polish - the art is good, excellent sound design, good platforming controls.
May 1 12:09:36 23h 59m Mycelisation ♥ 2 I love the concept and polish. My only gripe is that it wasn't clear to me where my water was coming from each turn.
May 1 12:33:58 24m 22s Well Down ♥ 1 I really liked the feel of the jumping and dashing. The accelerations are well tuned and I like the animations. Unfortunately they worked a bit inconsistently as the character would often get stuck in the wall or floor after a jump, requiring a bit of control fiddling to become unstuck. The levels throw a lot of new mechanics at the player and don't explain what many of them mean. I would have loved to see half the mechanics (this would have still been plenty) with twice the attention paid to each one. I died several times before realising that there even was a spike near the start (it has a similar colour to the background), and I wasn't sure when I could kill enemies or when they would kill me. More animations/effects to tell the player what the world is doing would go a long way. There is a good charming core of a game here, so I hope you keep it up.
May 1 15:18:17 2h 44m Digtet ♥ 1 It's quite challenging and a nice puzzle. I would have liked a bit more freedom in moving my pieces left/right, or alternately, more time to position my next piece before it enters the field. I also made a game that grew from "What if reverse Tetris?" and it's cool to see this take on it.
May 4 12:51:41 69h 33m Ringularity - Black Hole Orbital Combat Simulation ♥ 1 Very cool. I noticed everything speed up when I near the black hole. How much physics is here? I don't think I've ever seen black hole time dilation. Some sort of velocity display on the UI would be nice for feedback.
May 6 12:57:42 48h 06m Stairway to Silence ♥ 1 I love the way it escalates and the simple set of enemies and weapons.