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fae.exe

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TimestampSince previousGamefae.exe's comment
Apr 27 12:26:29 Selkö ♥ 4 Awesome work, great experience! Short and sweet, I really very much enjoyed it, super moody, super pretty, super polished. Very nice interactions between the flashlight and the environment. The atmosphere is *tasty*. Keep up the good work!!
Apr 27 12:57:57 31m 28s Down Whale ♥ 5 The artwork is breathtaking. I really enjoyed the idea of the drill just continuously digging, and having to run off to the sides, then just freefall back into the drill! Great work overall, keep it up!
Apr 27 13:14:55 16m 58s Holey Hell ♥ 2 Beautiful. The wobble felt really nice to exploit in order to avoid obstacles. It really grew on me, it was super enjoyable to get better and better at the game. The literal "gameplay loop" is great; superb revisitation of classic mechanics with several very smart twists. Tight scope, striking artstyle with a very nice aesthetic, very polished little game that kept my attention for way longer than I thought it had. Best I could do was 8. Brilliant piece of design to link the hazard pools to the color of the hole. An absolute joy to play, many stars were given. Keep up the incredible work.
Apr 27 14:37:07 1h 22m Magic Worm ♥ 1 Super solid game, very nice aesthetic! I really enjoyed that riff on rock paper scissors, really made me think of other deduction games like the boardgame Alchemists where you slowly gather an understanding of some hidden principles by trial and error. Wrapping that in a turn by turn combat with an intent system really made it sing. Had a lot of fun with that game!! One of the most fun games of this jam I've tried this far. Excellent!!
Apr 29 18:09:17 51h 32m Deepest Sword ♥ 1 Outstanding work. The use of the theme is smart, the art is awfully cute, the level design is very clever. This is a super interesting spin on Getting Over It, with a lot of physicality in the sword. I loathed, and loved, and loved to loathe, the weight and the sword and how the character moved every time I'd try to swing it. It very much had this "ah-ha!" moments that a puzzle game should have, even though I wouldn't necessarily say that it's fully a puzzle game. (It's kind of open ended, so it veers on the side of problem solving with a specific tool.) I found it pretty fun and cute that the sexual undertones took the edge off of the idea of "killing the dragon", and that the two main characters were female-coded (and that the protagonist was rescuing her cat); I really appreciate that. Please do keep making games, thank you! I spent more than 40 minutes on this, I wanted to test a lot of games today, but I don't regret spending this long on this one. <3
Apr 29 19:34:04 1h 24m Monkey Quest ♥ 2 Awesome work! I really enjoyed all the polish that went into it. Very simple, but you demonstrated an absolute mastery of the scope of your game; it's so tight! Nice difficulty curves, nice, simple mechanics that you exploited really well, cute animations, good use of signs and feedbacks, good use of color! I really like the three circles of light around the character, and how they shifted to emphasize the direction Bubbles was facing. The end credit, and the whole experience, were super cute! You really had a good, coherent, well directed aesthetic. Great gamefeel, great use of everything. I loved that you can't fight the lizardmen, and I loved the way you teach that Bubbles has to trap them by showing one trapped in the middle of shovel holes! Outstanding job overall, thank you for the game, do keep it up!
Apr 29 19:55:38 21m 34s Mine Cards ♥ 1 Very cute game! Really like the mechanical genre mash-up idea. Very solid, esp for a compo!! I think there are pretty clear dominant strategies, but it felt pretty good to just pack a few upgrades, and snowball into a very tight deck filled with stairs to get a nice final sprint in just a few seconds to the hundredth floor. Good execution, very nice use of the playing card pattern to give it a good visibility, of the very cute iconography, with nice distinct forms and colors; good use of the collective imaginary landscape by appealing to all the tropes established by mining games (esp minecraft). A nice way to explore the experience of "mining deeper and deeper" in card form, really appreciate the innovation. Cute upgrade mechanic, and it's also cute that the cost of removal decreases with deck size. Very clear layout of the cards and costs that has the game basically teaching itself, I loved that! It made the experience super effortless and smooth, great work! Thank you for the game, keep designing!
Apr 29 20:48:59 53m 21s Find The Page! ♥ 1 Good job, that's a really neat little game. The idea is not new, but it's cute to have built an interface and a more formal way to play, good effort! I feel like the connection to the theme is a little tenuous, but it doesn't really matter. The game has always been fun, and it's fun here too! Tight little scope, well executed, makes me think of games like skribbl.io that could be very nice online social activities for friendgroups over voice chat and stuff, with a little overhaul. Keep up the good work!
May 1 01:45:57 28h 56m Comatoast ♥ 1 I absolutely loved the voice acting and the writing. Great job with the room design, and the extremely distinctive aesthetic, this game oozes personality! The horse was, of course, wonderful. I'll never get out of my head the "maybe I should stop complaining about my stroke, there are starving children in the world", and the "stroke of luck". This is both a blessing and a curse. Thank you for this scintillating, slightly burnt gift you bestowed unto this sinful world.
May 4 15:41:39 85h 55m Chthonic Brilliance ♥ 1 Oh boy! What a cute, smart puzzle game! I loved this! Really liked how you introduced your mechanics and exploited them. Loved the level with the destructible ground and the two boxes! It felt really good to plan out the solutions and execute upon them smoothly. I don't know why, but there's something in those point and click controls that were an absolute JOY to play!! That music is really nice. Beautiful polish! These animations and wonderfully crunchy, retro SFX really pulled it all together! Wonderful <3 <3