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Feedback comments for LD48
Brandon Hare's games and stats for all events →
| Timestamp | Since previous | Game | Brandon Hare's comment | |
|---|---|---|---|---|
| May 12 07:01:10 | Fallumns | ♥ 2 | I'm terrible at match-3 games so I'm glad I was able to finish this without getting stuck at all. I could tell where this was going as soon as I saw the grey blocks and I wasn't disappointed! | |
| May 12 08:53:32 | 1h 52m | Treasure Diver | ♥ 1 | Very pretty, I liked the calming atmosphere, especially the framing of 'surfacing' at the end of a run instead of drowning or something like that. I feel like the gameplay could get a bit repetitive, but I always like a good upgrade shop. I wonder if shortening each round or adding more coins to let people experience the upgrades more frequently would be an improvement? Great work! |
| May 12 09:02:04 | 8m 32s | Deep Dark Discoveries | ♥ 1 | Felt very polished, I liked the style and maneuvering the ship. It feels a bit heavy but I think that's a realistic take on it, and trying to hover slowly down is fun. Nice sense of discovery when the jellies started popping up. I don't know if there's anything new below 1000m, but even if there isn't the atmosphere is strong enough to have me believe there's a whole world down there! I like how you keep bouncing around for a while once you run out of fuel, I was always hoping I would miraculously stumble into a fuel pod and get a free life. |
| May 12 09:04:13 | 2m 09s | Caverns | ♥ 2 | It's pretty difficult to play, but the concept here is so creative and abstract I'm definitely going to fondly remember this one! I appreciated having a "next level" button so I could see the whole game, I wish more games had that option. |
| May 12 09:13:36 | 9m 23s | Something Fishy | ♥ 1 | Very solid, it felt polished and I liked the narrative and vibe. I didn't feel much of an incentive to go out of my way to grab fish while I was playing, but I still got enough to have a nice aquarium at the end anyway! The ship felt a little clumsy to control, but I wouldn't expect a submarine to be the most nimble vehicle and I loved the weighty feeling of dragging the bigger objects. Great game start to finish! |
| May 12 09:23:59 | 10m 23s | Well | ♥ 0 | Not bad! The jumping motion felt surprisingly good and I liked how the art direction was able to create a real atmosphere. |
| May 12 09:41:40 | 17m 41s | Ludophile | ♥ 1 | I haven't even finished it yet and this is already the funniest game I've played in a while. Edit: Ok I've finished it now, this was such an incredibly charming and creative game. Definitely my favourite so far! |
| May 14 08:13:54 | 46h 32m | WINCH | ♥ 0 | Juggling multiple the things at once was a bit annoying, but I loved the theming and the levels were pretty good! |
| May 14 08:24:31 | 10m 37s | Ancient Heart | ♥ 2 | Pretty cool, finally beat the boss! I died a lot since it was really hard to avoid taking a ton of damage from the robot guys (and without any regenerating health), and shooting the drone was pretty tough. But the general gameplay was pretty fun and I loved the art and theming. The box running away was a very funny surprise! |
| May 14 08:45:38 | 21m 07s | You are Queen | ♥ 1 | Nice and chill! |