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Feedback comments for LD48
Borabee's games and stats for all events →
| Timestamp | Since previous | Game | Borabee's comment | |
|---|---|---|---|---|
| Apr 28 11:10:14 | Fallen Angel | ♥ 1 | Really cool game with great pacing and music. It was very fun to play! | |
| Apr 28 16:21:42 | 5h 11m | Selkö | ♥ 4 | Beautiful game with incredible art and a very curious ending haha. Congratulations! |
| Apr 28 16:47:28 | 25m 46s | Nadiria | ♥ 1 | Very nice game with beautiful character art and animation and a song that sets the mood perfectly. My only critiques are: - Your scenery art could've used a bit more attention -- the flat colors felt empty and out of place with the intricate characters (even reusing the enemy sprites in the background or adding some spots/a texture to the walls could've gone a long way), plus some sloppy crooked corners bothered me since seeing the straight walls flow as the character moved was very satisfying to me haha And there are some corners where you can get stuck. - I also missed some control guidelines in game (took me a long time to figure out the dash) - As some people already said here, in some sections there's really no challenge at all because the spaces are too wide and the character control is so precise (maybe if it was more bouncy like flappy bird for instance the wider levels could work) I really enjoyed the narrower bits though and had a fun time overall! |
| Apr 29 00:10:06 | 7h 22m | Low Notes | ♥ 2 | Really cool and original idea in concept and I'm always here for a rhythm game in the jam! ...But in execution it was a little uncomfortable to hear the music constantly distort haha :') Since you're gonna keep working on this project, something I would suggest trying out is instead of the music changing "deepness" everytime you get something wrong or right, only change it after the player misses or gets it right a certain amount of times, so the music stays consistent for longer. Also, I think you can punish the player a bit more haha. I felt like I was getting a bunch of notes wrong and still never got close to losing. Punishing the player for pressing the wrong key might be a good idea too, otherwise I can win by just pressing every key on beat! Lastly, I was reading some ideas on the comments and I agree some visual cues like changing color as the note gets closer would help too. Anyway, really enjoyed it overall! The graphics are very polished and the gameplay is quite fun. Congrats! |
| Apr 29 00:40:57 | 30m 51s | Deeper Sleep Beta | ♥ 1 | This was such a weird game to play LOL I love the theme, it's very current! And the mood was set perfectly with the aesthetics and sounds effects. I encountered a few bugs though which most people already pointed out: text cut off, game lags a bunch at some points, image task instructions was too quick to read... And in the middle part it got a bit boring! But overall I really liked it. |
| Apr 29 00:43:34 | 2m 37s | Deepest Sword | ♥ 0 | This game is great in every aspect! Beautiful art and music. Great and fun concept and story. Original gameplay. A little too hard for me though and I couldn't finish it yet! But I'll definitly try again soon haha |
| Apr 29 01:27:12 | 43m 38s | Frog | ♥ 3 | This game is really beautiful and has a great mood! I downloaded the NES emulator just for it, still wasn't able to complete it though. Special congrats to the artist cause the art is really stunning! |
| Apr 29 01:54:03 | 26m 51s | 20.000 LIGHT YEARS deep in THE SKY | ♥ 3 | Amazing in every way! From an original take on the theme to a wonderful story and narration to atmospheric and diverse music to unbelievably gorgeous artwork to a clear UI and great balance on the design of every planet's characteristics to smooth, simple to undertand, bug free gameplay... Unbeliavable you guys managed to do all this in only 72h! Definitely my favorite so far. |
| Apr 29 02:33:41 | 39m 38s | The Hidden Unknown | ♥ 1 | Very entertaining game! I really liked the mechanics and overall mood and I liked that you kept the artstyle minimal bc it suited the game well. My only complaints are, like other people said, it would be nice to have WASD (I think arrow keys with mouse is always a bad idea plus with the E as well it was quite uncomfortable) and a visual indicator of the wires' range! Also, at one point I fell trhough the wall near the left edge of the map haha Haven't found the cube yet but will keep trying later. Well done! (oh and terrain deforming was really nice, I'm a bit of a programming noob so I wouldn't even know how to go about implementing that kind of mechanic :o) |