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Anshul K

Feedback comments for LD48

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TimestampSince previousGameAnshul K's comment
Apr 27 04:55:22 Black Horizon ♥ 0 The gameplay and controls were smooth just the game lagged a lot in the WebGL version and it was impossible to control the player when it lands on the planets. But I also liked the terrain of the planets.
Apr 27 05:00:46 5m 24s Sinking Atlantis ♥ 3 For some reason the game IS stuck on the first level but some features seem to be changing. Example the statue of something isn't there at the start and the box disappears. Is that how the game is supposed go on or is it a bug?
Apr 27 07:59:30 2h 58m Bunny Bunny Dig Dig ♥ 2 This game doesn't at all look like created in 2 days. Really cool! Also, Just a question, are the blocks in the mine randomly generated?
Apr 27 13:58:54 5h 59m Dieper & Deaper ♥ 1 For some reason the WebGL version isn't loading. Is it a bug or a problem from my side?
Apr 27 16:33:43 2h 34m Asterisk ♥ 6 Cool gameplay! Really nice graphics. I also really liked the voice of the computer. I later figured out that you have to send the sonar to find bombs/mines/valuable_materials :)
Apr 28 07:17:57 14h 44m Nostril Navigator ♥ 0 Really cool game! I really liked that you had to be carefull while navigating throught the nostril you shouldn't touch hair. The inside of the nose looks real.
Apr 28 09:13:35 1h 55m Mine Flower ♥ 1 The graphics were nice and the gameplay was really nice too. The music was MYSTEROUS-TYPE which really set the mood. But it could really be improved by just changing the jump key from Z to W or upArrow. Because it gets really difficult when you have difficult levels and difficult controls.
Apr 28 11:13:48 2h 00m Deepest Sword ♥ 0 Cool graphics and gameplay. I would really like it if the sword was easier to handle.
Apr 28 11:55:24 41m 36s Nuclear blaze ♥ 2 I liked the water and fire. Also the game has moderate amount of difficulty.
May 1 04:19:28 64h 24m Deep dreams ♥ 2 It was a little unresposive as when I clicked the "sugar" card sometimes it took health from the enemy sometimes it didn't. So there was not proper response if I have actually damaged the enemy. But overall great idea!