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Feedback comments for LD47
typeswitch's games and stats for all events →
| Timestamp | Since previous | Game | typeswitch's comment | |
|---|---|---|---|---|
| Oct 4 23:04:33 | Oroboro | ♥ 0 | I want to second it not working on Mac. I'm on macOS Catalina, version 10.15.6. My guess is that this is a 32-bit app, but Catalina only runs 64-bit apps. | |
| Oct 4 23:43:15 | 38m 42s | Day 1 | ♥ 1 | Fun base-building game! It was really hard to figure out how to get going, but once you figure it out, and push through that early part, you can really start to build. A small nitpick: The unit description text on web browser, in Firefox, is very small. I had to get really close to the screen in order to read it. It would be nice if it could be a little bigger. |
| Oct 4 23:58:47 | 15m 32s | X REALITIES AWAY FROM HOME | ♥ 1 | Wow, great job capturing the mood of being stuck & running out of oxygen! I got really scared when the audio started getting intense. |
| Oct 5 00:06:36 | 7m 49s | TimeBot | ♥ 0 | Hi, the mac version doesn't work for me. I'm on macOS Catalina 10.15.6 and the app simply refuses to open for some reason. |
| Oct 5 00:11:26 | 4m 50s | Slime Factory | ♥ 1 | Agreed, link is broken. |
| Oct 5 00:37:14 | 25m 48s | Salt + Nostalgia | ♥ 1 | cursed game |
| Oct 5 10:32:29 | 9h 55m | Spinny Platformer | ♥ 1 | Great job for your first time! |
| Oct 5 14:06:20 | 3h 33m | Locked in a loop | ♥ 1 | I can't seem to run the game. Are you sure you're distributing all the files someone needs to run it? Like `UnityPlayer.dll` and a `LockedInALoop_Data` folder. |
| Oct 5 14:10:36 | 4m 16s | loop saves loop(Ludum Dare 47) | ♥ 0 | Link doesn't show anything. You might need to set the project to "Public" on itch.io |
| Oct 5 14:16:13 | 5m 37s | Eternal Spooktober | ♥ 2 | That was a lot of fun! It reminds me of the old Trogdor game from long ago (-: |
| Oct 5 14:25:46 | 9m 33s | The Hand That Feeds | ♥ 1 | Amazing, especially the soundtrack. |
| Oct 5 14:42:19 | 16m 33s | Loopsed In Space | ♥ 1 | Great job! The ads are really funny! :) |
| Oct 5 15:26:30 | 44m 11s | A Good Way to Die | ♥ 1 | That was really fun! It's a bit hard to interact with objects though. I think maybe you can't hold a direction and press space at the same time? |
| Oct 5 15:37:38 | 11m 08s | Bad as Loop | ♥ 0 | Nice work! The voice acting is great! The hacking made me feel clever (-: |
| Oct 5 19:47:36 | 4h 09m | Stuck in a For Loop | ♥ 1 | The game doesn't seem to load correctly. The unity player loads, but then the screen is blank forever. I'm running firefox on a Mac. |
| Oct 5 19:55:03 | 7m 27s | Strange Loop | ♥ 1 | Wow, so trippy! This was really unexpected and interesting! I liked it especially when the little player character in the window seemed to sync up with the original player character, so it seems like you're controlling them both at once. (And you are...) It's mirrors all the way down. |
| Oct 5 22:26:33 | 2h 31m | Loopita's Dream | ♥ 5 | What a beautiful game! Congratulations to the whole team on creating such an experience! Thank you! |
| Oct 6 07:12:36 | 8h 46m | Project R.O.O.M | ♥ 1 | Wow, this game felt scary and intense... Really good job! |
| Oct 6 07:30:17 | 17m 41s | Boomie | ♥ 0 | Loved it! Great puzzles and length! |
| Oct 6 09:17:36 | 1h 47m | Revengful Towers | ♥ 1 | It's a good start, but it's missing some feedback: am I doing well, am I going to die, etc. I really like where this is going though. Good job! |
| Oct 8 10:09:31 | 48h 51m | Temporarium | ♥ 1 | Really interesting characters and animation, and an innovative concept! Good job! The gameplay is a bit hard though, I couldn't get past the this one part with lots of tallats. Maybe reducing the difficulty will make the game more accessible. |
| Oct 8 10:12:52 | 3m 21s | Recurso | ♥ 1 | Hey, this is an interesting idea! I'm looking forward to a version with a bit more levels. :-) |
| Oct 8 10:27:01 | 14m 09s | Loop Control | ♥ 1 | So, I think it has potential. The game as it stands is a little too hard. I think you could maybe tweak a few things to make it less difficult and more fun. One idea is to make "touching" the snake a little more lenient, for example, you would lose some health instead of losing instantly. Another, bigger change would be to make the game about controling the snake, and less about avoiding it. E.g. make the game be about getting the snake to pick up some things, instead of having to pick things up yourself. A fun thing I found out is that you can sort of keep the snake in place if you start going around it in circles quickly. That's kinda interesting! Maybe it's worth exploring as a mechanic. |
| Oct 20 21:57:05 | 299h 30m | ORBIDRONE | ♥ 2 | Nice game! I died many times 😔 I think it's a bit hard to understand how to survive longer. One thing that seemed a little bit broken, though, was that reconditioning the lasers seemed to increase the resources, instead of costing resources. That sounds like it's unintentional? |