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Feedback comments for LD47
Shanzhai's games and stats for all events →
| Timestamp | Since previous | Game | Shanzhai's comment | |
|---|---|---|---|---|
| Oct 6 01:08:57 | It goes on and on and on Dungeon | ♥ 3 | I really like the general idea - so much that I'll look up Blek right after I wrote this. I didn't vote for graphics since (if I understood correctly) you didn't create them yourself? That aside it's a good game. The lack of sound actually didn't hurt, the old-school graphics gave it a "my machine has no sound card"-type of feel which I personally enjoyed. A little more explanation would've been nice though, I played through it and am still not sure why sometimes I can destroy an enemy while at other times it just destroys me. Probably has to do with the side I attacked from? Or is it depending on whether or not I have collected the loot before? | |
| Oct 6 01:25:55 | 16m 58s | Wage Slave | ♥ 2 | Music, art and commentary earn you a solid 5/7 in my book. However, a little more indication of what exactly is what yould be nice. I've never worked at a coffee shop (even rarely visited any... I like tea. ^^") and had a few problems finding out where/how to steam milk. Same with those four colored bottles - no idea whats in there, it was just trial and error all the time. And the little black bags (?) of whatever to the left. If confusion is intended to be part of the experience, I'd suggest to drop a little exposition before the game starts, telling you that it's your first day, you ain't got no clue and the guy who was supposed to help you didn't come in today - with that premise, confusion would be less.... confusing. :D That aside, it was fun. Good job! :) |
| Oct 6 01:34:13 | 8m 18s | Grabby - The Ultimate Grabbinator | ♥ 2 | I hands down have no idea how to make this any better. A bloody brilliant game. |
| Oct 6 02:33:49 | 59m 36s | Derps 'n' Dergs - One shot to save the world! | ♥ 2 | Art so cute it'll melt your teeth - really loved it. However, I feel like the dialogue doesn't matter at all, I started the game over a few times and the dialogue trees didn't change at all regardless of what option i chose. Maybe it's intended (stuck in a loop and such), but it gave me the impression of shallowness which is a shame because the game just looks so incredibly polished. That aside (and seeing you also use Godot *brofist*) you should consider exporting to html5 - it's a giveaway using godot and more people will end up playing your game :) |
| Oct 6 22:52:56 | 20h 19m | Roundabout Way | ♥ 1 | 27.813 is my best time so far. really love the idea and execution of it, not just putting you there, but telling a charming little story first which perfectly fits the tone the music sets. really liked it, now i kinda wished i had done this in 2d :D took me a few seconds to realize one doesnt accelerate/brake by holding the button but by repeatedly pressing it. calling it "switch gears" instead of accelerate/breke can probably avoid a little confusion there :) |
| Oct 6 23:11:09 | 18m 13s | Hide and Seek | ♥ 2 | I was looking forward to playing the game you guys did this time, buuuuuut after a few minutes I passed this one. I am way too easily spooked and it totally reminded me of a lot of those old jumpscare-flash games that were popular when newgrounds was still a thing. And looking at Erkbergs review, it was probably the right choice. :D However: Audio is great as usual with mood/immersion to match, i love the graphics and i actually cant remember ever playing hide and seek as a video game with those mechanics, so thumbs up for innovation as well. However, since I didn't complete it, i didn't rate overall, fun and theme. Maybe ill find someone who will play it with (or rather: for) me - then ill return to give you the perfect score it probably deserves ;) |
| Oct 6 23:23:25 | 12m 16s | Twisted Citadel | ♥ 1 | great idea and execution, making the level loop is... well, now that ive seen it it seems like an obvious thing to do when thinking of this jams theme, yet id have never thought of it myself. genius. that aside, i _love_ music, sounds and art style. actually, this might be the best game ive played so far this jam (the now second best one was also made in gms... maybe i should look into that thing). ill definitely try out your other games and keep an eye out for you at ld48. keep it coming, guys! |
| Oct 7 01:09:18 | 1h 45m | Aztec Ride | ♥ 2 | Played it, had a great time, for the first time ever got a little motion sick. Then i restarted the game because i read extreme camera mode in the menu and was like "if that was normal camera mode, what will extreme be like?" Then i realized it's activated by default and almost felt a little let down. Which brings me to my only suggestion for an otherwise awesome game. I wouldn't turn extreme camera off by default because it makes the game way less fun, instead i'd propose keeping extreme camera mode default, kicking the option off the menu and instead putting in a "normal/steady/boring camera mode" thats deactivated by default. Personally, i'd always try to go for opt-in when designing options - it gives the player the feeling of power to go _even further beyond_ or be like "pff, i don't need this!", while opt-out is usually some kind of downer like "me/my computer cant take it, so if have to turn it off :(". So yeah... that's my two cents. That aside, you did a great job! |
| Oct 7 01:11:44 | 2m 26s | Looper | ♥ 2 | We had the same idea! _brofist_ Really love your artwork. :) |
| Oct 7 01:35:36 | 23m 52s | a nice place | ♥ 2 | There _is_ a Korok somewhere in this, isn't it? =.= Jokes aside: lovely little game. Gotta look into pico-8 at some point, so far every game ive played made for/in it was ridiculously cute. This one especially really got immersive with the sounds of waves and soft text/typing-effect. A really cozy experience which makes me crave for more. I'll check your other games in a second, hopefully there will be something similar, otherwise i'll just play through "a short hike" again, which to me has a quite similar mood. Love it. Definitely keep going! |
| Oct 7 01:50:46 | 15m 10s | Just Another Day | ♥ 5 | Looking at your known bugs, i have nothing more to add - ive encountered a few of them ^^" Also i was kinda weirded out by the credits suddenly pulling up when i was checking what things can be interacted with. That aside, i personally would have preferred the art to be either all-comic or all-animated, the mix of both styles feels kinda weird to me. Keeping it to one style probably would've prevented the protagonist becoming one with the pantry - luckily, i found a permanent solution to that problem at some point. Altogether i like the game, especially for the humor and music (really great job on that one! :)). All thats left to say is: [Unbenannt.png](///raw/3d6/c2/z/39507.png) |
| Oct 29 07:17:43 | 533h 26m | Phone Tree of Despair | ♥ 0 | This is the most wtf I've gone in a while. Have a dollar to keep it up and running a little longer. I'd love to see a post mortem for this one if you have the time, especially to understand how this works altogether, if many people can play it at the same time, how this is set up... so many unanswered questions. :D |